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Last update for (2)Black and Green : 2013, 10, 10 20:09
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4688 (2)Black and Green 128*96Excalibur0.1betaground

The map has been rated 55 times and got a total of 5 points
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Comments:   GMCS (0 elements)


greatn00b
Are the mains tankable?
NegativeZero
Excalibur?
Excalibur
I was hoping I wouldn\'t get guessed so quick. :P

Hi all.

Back door minblocks are 8 a piece.

Suggestions? I really like this one and would like to make it better.
modified by Excalibur
NegativeZero
Your maps have a very distinctive style. Usually jungle, with some big ruins formations; lots of narrow corridors, back-door passages, etc. filled with crushed rock; mains are frequently not in the corners. Oh, and there's often no solid/easy 3rd gas option for zerg, lol.
Excalibur
Hey that backdoor nat is perfectly fine. If not the one right outside the nat isn't bad either. :P

I have a thing for maps with multi-path. I have a lot of concepts in my head that unfortunately I just can't execute, so I wind up making maps that are so-so. :(
Excalibur
Updates:
Reshaped minonly to fix mains being tankable.
Changed backdoor from minblock to neutral. A spider mine blocks building in the backdoor nat to force detection, I believe this is a Z advantage yes?
Changed mineral counts a bit, map was too poor for the low expo count.
Added egg path to nat.

To do:
Finish deco/doodads.
Fix up isom formations.
Fix tank holes.
Get suggestions to make map better. ;)
modified by Excalibur
CrystalDrag
Bad for Z unless 3 hatch muta, no space for flanks.
Most likely there is a path issue, when one's army will try to go through a backdoor...
Excalibur
Updated.
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