|Back to "beta" maps. Show all maps.|
Last update for (4)yet again : 2022, 06, 19 13:24
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4717|| (4)yet again|| 128*128||NegativeZero||0.4||beta||ground|
The map has been rated 34 times and got a total of 15 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|Fourth time's the charm maybe?|
For the lulz, here's the first BW port of Tal'Darim Altar I attempted, back when I was still a complete mapmaking noob.
Edit: I like the angles of the 3/9 bridges since they face toward the back ramps, allowing for runbys and stuff, but not so much the 12/6 ones. I plan to try to modify 12/6 to more closely match 3/9, although this will probably involve removing the bridges since the edges are fixed at 30 degrees. Might have to bring the original ramps back since they're the only real 45/60 degree terrain available, although I originally wanted to try to avoid ramps in those positions to prevent T from establishing a defensive position so close to the spot where they can siege the natural.
modified by NegativeZero
|I think the problems are still that the nat is too exposed to tanks on the low ground and that it is too easy to hold 4 bases.|
My suggestion is still the same as with your earlier ports: Shift all the expos except the mains around clockwise.
|My suggestion is to make better concepts. :)|
|I like the idea of having the natural diagonal, don't think any other map has done it before so Im a fan of the Tal'Darim Altar layout, but the problem is just it forces the center to be so weirdly and easy to defend bases|
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots