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Last update for (4)yet again : 2022, 06, 19 13:24
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4717 (4)yet again 128*128NegativeZero0.4betaground

The map has been rated 34 times and got a total of 15 points
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Comments:   GMCS (30 elements)


NegativeZero
Fourth time's the charm maybe?

For the lulz, here's the first BW port of Tal'Darim Altar I attempted, back when I was still a complete mapmaking noob.

Edit: I like the angles of the 3/9 bridges since they face toward the back ramps, allowing for runbys and stuff, but not so much the 12/6 ones. I plan to try to modify 12/6 to more closely match 3/9, although this will probably involve removing the bridges since the edges are fixed at 30 degrees. Might have to bring the original ramps back since they're the only real 45/60 degree terrain available, although I originally wanted to try to avoid ramps in those positions to prevent T from establishing a defensive position so close to the spot where they can siege the natural.
modified by NegativeZero
Freakling
I think the problems are still that the nat is too exposed to tanks on the low ground and that it is too easy to hold 4 bases.
My suggestion is still the same as with your earlier ports: Shift all the expos except the mains around clockwise.
crystaldrag
My suggestion is to make better concepts. :)
traceurling
I like the idea of having the natural diagonal, don't think any other map has done it before so Im a fan of the Tal'Darim Altar layout, but the problem is just it forces the center to be so weirdly and easy to defend bases
benno1988
nice
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