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Last update for (2)Low Orbit Array : 2016, 06, 26 07:01
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4755|| (2)Low Orbit Array|| 128*128||Excalibur||0.1||beta||ground|
The map has been rated 40 times and got a total of 5 points
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|If peons are mining at that double wall of minerals, will they start trying to take a long path to minerals on the other side / generally glitching out once the minerals become sufficiently saturated?|
It's an interesting enough map. Lots of droppable and buildable cliffs over the naturals used to be considered very Terran favoured, but that's a style Terran haven't played in so long this could still be fun. It's worth saying that giving a cliff that attacks two expos at the same time is pretty nasty, though I guess if you're taking the island you have a shuttle to put some units up there.
|Also, since a third and forth gas are hard enough to get for Zerg, you probably can't let terran get the island without a dropship (no mineral block). And I think a tank can hit the main gas on blues side.|
I like a map with four islands though. Maybe you can work that concept into a future map as well.
|Problem with this map is that it is very boring middle, and that is the only way by ground.|
|I agree with Chef, 4 islands will be fun.|
Hmm, my money would probably be on Excalibur.
I dont think the middle is too boring.
|@outscar it used to be pretty easy to assume most people who play BW have played WCII, so I use WCII terms when I don't want to specify race. I guess these days there may be people who never played WCII, so maybe it's an antiquated convention. |
modified by Chef
|How in the hell did you know? D:|
|The base shape of your mains are very similar.|
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