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Last update for (3)Battle of Muddy Downs : 2015, 03, 23 19:33
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4775|| (3)Battle of Muddy Downs|| 128*128||Freakling||0.1||beta||ground|
The map has been rated 49 times and got a total of 5 points
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|Basically a draft for my "late" entry to this competition|
Making it 3-player is only consequent, an ample leeway for asymmetry leaves room for good space distribution, after all.
Another obvious choice is to design this like a natural landscape, with curvy hill lines and somewhat irregular paths...
NW spawn would be Medusa-like, SW is like Gaema Gowon or Quintessence, E spawn... no idea, I think no well known map has actually ever used this exact arrangement.
Ramps from the mineral onlies to the middle will obviously have stacked building blocks, eventually.
|Before I add real ramps and stuff, should I make all the mains low ground? Or would that just make this map too much "skewed symmetry" instead of real positional variety?|
|Ha, that is a late submission indeed.|
I think I would keep keep the full variety, and not make all the mains low ground.
|Or maybe just give NE a pretty tight choke, so they can still effectively block it with a ling concave or some workers ?|
I always have too many map ideas floating around, and too little time to actually do anything about them. So all my maps end up late submissions :P
modified by Freakling
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