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Last update for (3)Battle of Muddy Downs : 2015, 03, 23 19:33
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4775 (3)Battle of Muddy Downs 128*128Freakling0.1betaground

The map has been rated 49 times and got a total of 5 points

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Comments:   GMCS (0 elements)

Basically a draft for my "late" entry to this competition
Making it 3-player is only consequent, an ample leeway for asymmetry leaves room for good space distribution, after all.
Another obvious choice is to design this like a natural landscape, with curvy hill lines and somewhat irregular paths...
NW spawn would be Medusa-like, SW is like Gaema Gowon or Quintessence, E spawn... no idea, I think no well known map has actually ever used this exact arrangement.
Ramps from the mineral onlies to the middle will obviously have stacked building blocks, eventually.
Before I add real ramps and stuff, should I make all the mains low ground? Or would that just make this map too much "skewed symmetry" instead of real positional variety?
Ha, that is a late submission indeed.
I think I would keep keep the full variety, and not make all the mains low ground.
Or maybe just give NE a pretty tight choke, so they can still effectively block it with a ling concave or some workers ?

I always have too many map ideas floating around, and too little time to actually do anything about them. So all my maps end up late submissions :P
modified by Freakling

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