|Back to "beta" maps. Show all maps.
Last update for (3)Battle of Muddy Downs : 2015, 03, 23 19:33
| (3)Battle of Muddy Downs
The map has been rated 49 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|Basically a draft for my "late" entry to this competition
Making it 3-player is only consequent, an ample leeway for asymmetry leaves room for good space distribution, after all.
Another obvious choice is to design this like a natural landscape, with curvy hill lines and somewhat irregular paths...
NW spawn would be Medusa-like, SW is like Gaema Gowon or Quintessence, E spawn... no idea, I think no well known map has actually ever used this exact arrangement.
Ramps from the mineral onlies to the middle will obviously have stacked building blocks, eventually.
|Before I add real ramps and stuff, should I make all the mains low ground? Or would that just make this map too much "skewed symmetry" instead of real positional variety?
|Ha, that is a late submission indeed.
I think I would keep keep the full variety, and not make all the mains low ground.
|Or maybe just give NE a pretty tight choke, so they can still effectively block it with a ling concave or some workers ?
I always have too many map ideas floating around, and too little time to actually do anything about them. So all my maps end up late submissions :P
modified by Freakling
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots