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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4775 | (3)Battle of Muddy Downs | 128*128 | Freakling | 0.1 | beta | ground | The map has been rated 54 times and got a total of 5 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | Basically a draft for my "late" entry to this competition
Making it 3-player is only consequent, an ample leeway for asymmetry leaves room for good space distribution, after all.
Another obvious choice is to design this like a natural landscape, with curvy hill lines and somewhat irregular paths...
NW spawn would be Medusa-like, SW is like Gaema Gowon or Quintessence, E spawn... no idea, I think no well known map has actually ever used this exact arrangement.
Ramps from the mineral onlies to the middle will obviously have stacked building blocks, eventually. | Freakling | | | Before I add real ramps and stuff, should I make all the mains low ground? Or would that just make this map too much "skewed symmetry" instead of real positional variety? | CardinalAllin | | | Ha, that is a late submission indeed.
I think I would keep keep the full variety, and not make all the mains low ground. | Freakling | | | Or maybe just give NE a pretty tight choke, so they can still effectively block it with a ling concave or some workers ?
I always have too many map ideas floating around, and too little time to actually do anything about them. So all my maps end up late submissions :P modified by Freakling |
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