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Last update for (2)Path of Destiny : 2005, 10, 03 12:31
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
480 (2)Path of Destiny 128*96Travin1.0final

The map has been rated 63 times and got a total of 60 points

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Comments:   GMCS (0 elements)

Terran can push quite good using the outer ring. He only has to secure his natural to the other side protecting his back. You can't do anything about that...You got a chance if he doesn't prepare for carriers, but I don't think a average terran wouldn't do that if scanning starports.
flothefreak PLEASE.

Only way terran can secure his backdoor when decidding for one side to push is making a wallin there, like Listoric likes to do it^^ You act as if 2 tanks could stop just anything the protoss throws at the terran, but that's just not the case. It's true that flanking is not really possible here, but you can slow a push down a lot, attack him at two different places, and get your fair share of expos without having to worry about getting contained.

TvZ looks much more like a problem to me. zerg will need to play a unit-based style imo, he can't protect it all well with sunkens.
i thought the long way from the bases would help that out
I still think that it is possible for terran to take about 3/4 of his army to push (for he don't need masses with this small space) and let 1/4 defend his base. For he hasn't to move there, he can easily set lots of depots/turrets/mines/whatever into the way of an attacking protoss. The longer the game lasts, he needs more than 1/4 here, but I still think this a problem...
And keep in mind that he even can support this back blockade with tanks in his main! this is incredibly hard for a protoss to break.

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