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Last update for (4)VITRIOL1.42 : 2017, 04, 19 13:28
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4811 (4)VITRIOL1.42 128*128Noah2nd2.6finalground

The map has been rated 21 times and got a total of 55 points
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Noah2nd
Hi! I'm from Korea.
I was introduced here in TL.

This map is made in 2009(maybe).
VITRIOL is the abbreviation for "Visita Interiora Terrae Rectificandoque Invenies Occultum Lapidem".

The center building is impossible.(High ground too)
Main entrance 1S1B
First expansion entrance 2S1B

Thank you.
CardinalAllin
Welcome, Im very happy to see you share maps here.
modified by CardinalAllin
Noah2nd
New updated.

All main entrance blocked 1B1S.
And gas resources blocked 2pylon and other 3pylon.

And Modified many details to play.

Thanks.
Noah2nd
New updated
1.21ver.

Add to walls Main between gas resources.
Add to walls side of only-min.
Fixed unbalanced space.
Relocation 12,6 main resources.
and etc.

Thanks!
Noah2nd
New updated.

Add walls in gas resources.
(blocked 1B or 3Pylon)
Add walls between gas ent - center ent.
Add 1 Mineral in 1st.
Add 1 Mineral in gas resources.

thanks
Noah2nd


You can see only-min simcity.
and you can build dirt in center.

fixed image
modified by CardinalAllin
Freakling
How about moving those mineral onlies closer to the cliffs to make them less intrusive into the central area with all those walls?
Noah2nd
Freakling // I made that side walls. It was for Protoss to prevent the beating from the back.(like vultures and lurkers.)
Noah2nd
fixed 3'o clock main resources arrange.
Freakling
I don't really like how the resources are set up now...
Noah2nd
New updated.

Moved 3, 9 o'clock main resources to entrance.
Cut all the Overlords search cliff.

Thanks.
Freakling
Is the picture up to date?
Noah2nd
Freakling // Yes it is.
CardinalAllin
Quite a few edits later and its a pretty nice map, good job.
I really like how the choice of 3rd base is ambiguous.

[Minor comment]Im a bit worried about potential bugs from all the ramp editing in the middle; I dont envy someone who might choose to check it! ha

Teal and Red main appear to be quite large with slightly unusual cliff shape leading to the nat. (Just saying, not necessarily a problem). Infact it makes lurkers defending a 3rd base for zerg vs terran a bit stronger which is really great.

8 mineral patches in the nats; well its a cardinal spawn map meaning lots of air space to defend, and a bit of variety is nice. However, it is easy to go up to 4 bases so this might not be such a good map to have 8 minerals in the nat. Again, Im just thinking out loud here, not necessarily saying you should change anything.

I do like the map. It looks decently playable (I havent checked the latest version in detail though, only from the picture Im afraid, sorry).

Not really much to recommend from me. Maybe could be a bit prettier with more tile variation in the centre high ground. Map needs lots of testing and deserves it!
Noah2nd
All starting point <-> only-min distance is same.
(only tanks attack)
Deliberately shaved off.

And 8 minerals -> 7 minerals + 1 mineral(750)

It's a latest version.

Sorry to short.. Difficult to write English.
CardinalAllin
7 mineral + 1 mineral (750)

Ah yes thats good. (Its actually 500 minerals).

You decided to use 6 tile entrance to the vertical naturals like on Jade. Im ok with that.

I see there are quite a few misplaced tiles in the bottom main which are unbuildable/unwalkable.

There are more at entrances to some of the 3rd gas bases and scattered about.

It seems you might have mistakenly placed 1 tile in particular but its not just 1 tile. Probably copy paste errors.


Freakling
I should probably point out that you can also build on the ramp in the top right corner of that picture, which is probably not intended.
Noah2nd
CardinalAllin //
Oh,,, I miss it.. But 3rd gas bases is my intention of entrance.
(Block to 2 Pylons)
I fix it after work.

And 500 mineral. Yes my bad. T_T

Thank you veryyyyyyyy much!!


Freakling // Thank you! Cliff is also a mistake.
Noah2nd
Fixed.
Freakling
I still don't like the placement of the minerals in the top main.
Noah2nd
Freakling // Me too. But Mutalisk, gas.....
Freakling
Why not just put it flush against the top edge?
Noah2nd
Placed horizontally = Low taken.
(Gas on the right either)
Placed vertically = Unbalance Mutalisk attack.
Noah2nd
fixed.

12'o clock minerals placed horizontally.
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