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Last update for (2)Solarwinder.1.00 : 2016, 06, 26 07:02
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4814|| (2)Solarwinder.1.00|| 128*128||Excalibur||0.3||beta||ground|
The map has been rated 20 times and got a total of 5 points
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I like that you gave quite a lot of space for buildings in the main.
And I like that you 'broke the rules' and put 10 minerals in the main and 8 in the nat.
Ive got to warn you there is a problem with those inverted ramps though, through no fault of your own.
Download Afterslime and look at the inverted ramps on it. You will see that 1 tile on each ramp has been changed. Its in the middle at the bottom of the ramp. I should probably update the space ramp pallette.
|I guess it's my fault, I used that kind of ramp quite a bit. But cardinal is right, if you want a terrain level profile that matches the normal ramps as close as possible, that tile needs to be a bridge tile (low ground) instead of a ramp tile (high ground).|
You can use this as a reference for terrain levels of ramp tiles.
|Tanks can hit some of the minerals, and even the gas at the bottom spawn, from the low ground.|
|Maybe the game will be fast because of small map size.|
And I wish I had got a your description. For example, concept and hope.
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