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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4814 | (2)Solarwinder.1.00 | 128*128 | Excalibur | 2.4 | beta | ground | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
CardinalAllin | | | Hi.
I like that you gave quite a lot of space for buildings in the main.
And I like that you 'broke the rules' and put 10 minerals in the main and 8 in the nat.
Ive got to warn you there is a problem with those inverted ramps though, through no fault of your own.
Download Afterslime and look at the inverted ramps on it. You will see that 1 tile on each ramp has been changed. Its in the middle at the bottom of the ramp. I should probably update the space ramp pallette. | CardinalAllin | | |  | Freakling | | | I guess it's my fault, I used that kind of ramp quite a bit. But cardinal is right, if you want a terrain level profile that matches the normal ramps as close as possible, that tile needs to be a bridge tile (low ground) instead of a ramp tile (high ground).
You can use this as a reference for terrain levels of ramp tiles. | Freakling | | | Tanks can hit some of the minerals, and even the gas at the bottom spawn, from the low ground. | Noah2nd | | | Maybe the game will be fast because of small map size.
And I wish I had got a your description. For example, concept and hope. |
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