|Back to "beta" maps. Show all maps.|
Last update for (2)Solarwinder.1.00 : 2016, 06, 26 07:02
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|4814|| (2)Solarwinder.1.00|| 128*128||Excalibur||0.1||beta||ground|
The map has been rated 44 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
I like that you gave quite a lot of space for buildings in the main.
And I like that you 'broke the rules' and put 10 minerals in the main and 8 in the nat.
Ive got to warn you there is a problem with those inverted ramps though, through no fault of your own.
Download Afterslime and look at the inverted ramps on it. You will see that 1 tile on each ramp has been changed. Its in the middle at the bottom of the ramp. I should probably update the space ramp pallette.
|I guess it's my fault, I used that kind of ramp quite a bit. But cardinal is right, if you want a terrain level profile that matches the normal ramps as close as possible, that tile needs to be a bridge tile (low ground) instead of a ramp tile (high ground).|
You can use this as a reference for terrain levels of ramp tiles.
|Tanks can hit some of the minerals, and even the gas at the bottom spawn, from the low ground.|
|Maybe the game will be fast because of small map size.|
And I wish I had got a your description. For example, concept and hope.
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots