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Last update for (2)Movement : 2016, 06, 22 16:14
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
4839 (2)Movement 128*9610cheon000.2betaground

The map has been rated 29 times and got a total of 5 points
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Comments:   GMCS (0 elements)


10cheon00
Hello!
I joined here with the introduction of LatiAs's.

3 o'clock and 9 o'clock is' 1500 * 7minerals.
All neutral buildings are 1 ply.
Minerals in the 3 o'clock and 9 o'clock position , 1500 * 7M, distributed.

p.s I am not good that english...


modified by 10cheon00
modified by 10cheon00
modified by 10cheon00
modified by 10cheon00
Freakling
Welcome on BWMN.

Nice map.

Ramps could be much cleaner (less like swiss cheese):

You should use this.

I don not really like the chaotic formations at 3/9 as a concept. There are even two mineral patches at each expansion which cannot be reached by workers at all. It only causes bad mining without any real benefit for the player or gameplay in general at all.
modified by Freakling
10cheon00
Thanks!!

The program seems to benefit me.
I use program when I finished make the map.

Should 3/9 of the resources deployed, change in a generic form?
CrystalDrag
mains : moving the start locations to main ramps slightly vertical

natural : on the above natural you have doodad that still allows tanks to fit.
power generators collision box does not fill the entire 4x3. keep in mind for wallins.

3+9 : do make them generic, current form makes mining worse

12 : some tile is wrong

ramp needs to be fixed to reflect proper elevation

modified by CrystalDrag
Freakling
"mains : moving the start locations to main ramps slightly vertical"
I do not really see a problem with the current setup. On the plus side it gives you a very nice and big macro area.
modified by Freakling
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