| Back to "beta" maps. Show all maps. Last update for (2)Movement : 2016, 06, 22 16:14
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4839 | (2)Movement | 128*96 | 10cheon00 | 2.1 | beta | ground | The map has been rated 26 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
10cheon00 | | | Hello!
I joined here with the introduction of LatiAs's.
3 o'clock and 9 o'clock is' 1500 * 7minerals.
All neutral buildings are 1 ply.
Minerals in the 3 o'clock and 9 o'clock position , 1500 * 7M, distributed.
p.s I am not good that english...
modified by 10cheon00 modified by 10cheon00 modified by 10cheon00 modified by 10cheon00 | Freakling | | | Welcome on BWMN.
Nice map.
Ramps could be much cleaner (less like swiss cheese):

You should use this.
I don not really like the chaotic formations at 3/9 as a concept. There are even two mineral patches at each expansion which cannot be reached by workers at all. It only causes bad mining without any real benefit for the player or gameplay in general at all. modified by Freakling | 10cheon00 | | | Thanks!!
The program seems to benefit me.
I use program when I finished make the map.
Should 3/9 of the resources deployed, change in a generic form? | CrystalDrag | | | mains : moving the start locations to main ramps slightly vertical
natural : on the above natural you have doodad that still allows tanks to fit.
power generators collision box does not fill the entire 4x3. keep in mind for wallins.
3+9 : do make them generic, current form makes mining worse
12 : some tile is wrong
ramp needs to be fixed to reflect proper elevation
 modified by CrystalDrag | Freakling | | | "mains : moving the start locations to main ramps slightly vertical"
I do not really see a problem with the current setup. On the plus side it gives you a very nice and big macro area. modified by Freakling |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
|  |