|Those minerals in front of the ramps have only 16 minerals. They are acting like doodads. Here's the previous version: I Like the original better. Although I think it has balance issues.|
|Both Large Chokes can be walled many ways, But this is the best way |
The mains are very large. The little chokes can be walled with Barracks or Depot.
and if anyone doesn't like my map's name.
An effort to deceive, overwhelm, or persuade with insincere talk, especially flattery.
|The natural is kinda far away, isn't it? And it might be hard to defend two chokes.|
|Hm, I have to say, I don't like it.|
TvP, TvZ and PvZ are highly imbalanced on this map. Not really that great :(
|oh, and spor, could you please name the map without a space between (2) and the first character of the mapname? Not a big deal, just looks better ;)|
|I thought that the naturals were supposed to be close?|
* Switched chokes around. Now you can wall main choke with just 1 depot and 1 barracks.
*Moved Mains '2 geyser lengths' closer to the back choke so zerg can make sunken(s) if need be.
* Changed map name to (2)Snow Job.scx
(I don't get how that looks better, lol)
|I just realized that the bases are 'butt to face' so to speak . Its pretty easy to get your expansions off and defend them. This is cleary going to be more of an air/drop map.|
|if u survive that long that is|
|What do you mean StarParty?|
|2 wide entrances is difficult to hold|
|There is 1 small entrance and 1 regular entrance..|
|What makes 2 entrances. Well, if you can block one with a depot or a pylon, than may that not be such a huge problem, but it's still harder to defend.|
But i think this map lives from the 2 entrance concept, so you can't really change it. It's good as it is imo.
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