| Back to "final" maps. Show all maps. Last update for (4)Tidal Presence : 2005, 10, 04 19:34
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 485 | (4)Tidal Presence | 128*128 | NoChance | 2.1 | final | | The map has been rated 9 times and got a total of 19 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
NoChance | | | Info: You can't shoot with tanks from main to main, i testet it ;) | flothefreak | | | Hey, what about changing it into an airmap?
Just remove the 4 bridges, and make a water-cut at 3o'clock and 9o'clock. Then you should move the starting positions away from the center closer to the choke (not beside it, only towards this direction) and voilą: you have an airmap that is WAY easier to balance and is even more balanced then! |
| Replays
Upload replay for this map |
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
| |