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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 4896 | (2)Chateau0.60 | 128*96 | Noah2nd | 2.4 | beta | ground | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Noah2nd | | | Another Heimdall.
Chateau is fort(fortress) in french.
I want fight without draw line.
But I want player have 3rd gas expands to stable.
This is the map that combines the two things I wanted.
(Oh, It will need to test. exactly.)
AND
It is important to fight while get the hill.
Like a Baek du dae gan(백두대간). modified by Noah2nd modified by Noah2nd | Freakling | | | This looks like it lacks a unifying concept. Everything looks kind of thrown in there without much congruence. There isn't even a rel rush path, pathing is split across the left and right sides in a weird manner, some of the wide ramps seem to lead to nowhere and there isn't much reason to use that huge middle plateau for anything. |
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