|5 Protoss Temple is folded at expansion with gayser. XD
|Cool stuff, especially the middle simmetry.
Do you mind if I try to make it into a sc2 map?
|IeZ // Sure. if you convert this map, I really appreciate you! XD
|I really like the aesthetics here. You should consider squeezing all the shapes out into the corners a bit more, though, to reduce the huge dead airspaces.
You can also easily fit in one more expanmsion per player, counterclockwise from the natural.
|Terran hell, maybe..
And it is a very SC2-style map..
modified by _deM1stR
|SC2 style? Maybe in how angular it looks, but ramps like these actually could not be done in SC2...
|I also had been made SC2 map. Haha.
|This is bloody fucking excellent.
|I definitely know the ramps cannot be done in sc2... but Mr. Ovalient shows his sc2 style through his maps (from my point) lol
|Pretty. Lots of cliff work for the mains.
You have got plenty of space, Id be tempted to add a base at 1,5 and 9 o clock. (And if you did add a base, you would delete the temples). I think the map would play better with an additional base there.
I notice its 8 mineral patches in the nats again. If you added a base you wouldnt need the 8th patch in the nats either.
Because the map is so pretty in terms of shapes, it deserves the final icing on the cake, so definitely finish this one! Currently on version 0.9, I look forward to seeing version 1.0.
|I like it..
Bit harder on some bases tho