new account
list users
Map DB
Map Access
New map
Edit map

Back to "final" maps.   Show all maps.
Last update for (2)Rendezvous_1.0( : 2017, 11, 09 01:12
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5010 (2)Rendezvous_1.0( otherLatiAs0.4finalground

The map has been rated 32 times and got a total of 14 points

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

UMS melee map.

There are 6 doors(4 are bridges, 2 are ramps of second nat)
The doors open after 6 minutes (9 min in-game timer), and repeat opening and closing every 3:30 (5:15) minutes.
Very interesting
I like it. Not sure if I like the doors though. :b IMO they aren't placed in a way that they would make a real impact and I think the map would be maybe even better without them. I like all the different paths you can take. But in reality since those doors are only blocking narrow paths, I don't think anyone would really use them in lategame, excluding the use of little harassment with lings/something. So, to me doors feel too gimmicky and I would like to play this map without them since the map itself looks very nice. The doors might be a nice idea but I think they should block wider and more important paths rather than just these small paths you are blocking here.
Yeah I see what you are saying SiaBBo, although the backdoor one definitely is a big deal and changes the map a lot. Can a worker pass through these Fortress style (resource walk)?
Workers can pass through them (why wouldn't they?!)
The gates along the shortest rush path are also a pretty big deal. They'll have a propensity to get units stuck on them, though. Might get very annoying for players.
This would be a very nice standard melee map with just the gates at the mains' backdoors.
I would use these gates in a way that they would create temporary island map so that gates would block all wide passages. :b
Yeah I like Freaklings idea, the middle ones just create an unnecessary pathing issue, and the small road-big road approach here is fine as is without the early game block
modified by JungleTerrain
Great inspirational map.
Wow. Inspiring crystal is a great feat!

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Indian Canyon
Newest updates:
  (4)Nocturne of Sh..
  (2)Lobotomy 2.82
  (3)Ra 0.66
  (2v6)Rich vs Lean
  (4)Maw of the Dee..
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)