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Last update for (4)SinCity : 2017, 11, 11 04:42
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5011 (4)SinCity 128*128ngin0.1betaground

The map has been rated 45 times and got a total of 5 points

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Comments:   GMCS (0 elements)

Concept : A central battle based on rich resources

Feature : Side multi

Resource : side muti - 1000m 2000g
In 12,6 o'clock only mineral 749

* In 12,6 o'clock gas multi it can pass through a Zealot and hydra, and Terran can only pass through a unit of barracks by entrance made of doodads.

Thanks for advice and replay to improve this map!
I kinda like it

Thanks :)
With both naturals so vulnerable early on, how do you envision players to handle FE builds?

I need a help about FE build means.

If you mean worried about early attack to side multi, this map has a bit far rush distance. And mineral extraction will not interrupted, if you defend starting base cliff.

In case of front multi, this map has a bit far rush distance and it's a high risk high return. Because this map has the side multi.

Sorry for insufficient English :'(
modified by ngin
Seems pretty linear, middle is not very wide

Yes, I tried to make pretty linear space map and more focused battlefield.

Do you think it's too small to battle?
This map seems like a giant turtle fest since minonly is also very easily defended. I dislike the shape of the main, it feels awkward. Middle does seem bit tight and small. Also 3 and 9 eat a lot of space and they create this awkward feel for the middle. The problem with linearity is that is creates very boring games and splitting the map. I do like the concept at 12 and 6 but I think this feature should be used better, now it's just "nice" but it's not really important. I also dislike maps with two mineralonlies even though 12 and 6 minonlies are not important, see also what I meant by that the concept isn't used to all its potential.

And FE means fast expand.
modified by SiaBBo

I understand your advice :)

I'll make other map about concept 12 and 6.

Thanks for advice!

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