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Comments:   GMCS (0 elements)


Freakling
An upwards ramp seems like a bad idea with a layout like this, it makes pressuring the main entrance way too strong (read: Hydra busts in ZvP, M&M busts in TvZ, Tank or Lurker contains, Dragoon pressure in PvT…).
Also have a look at this map for an idea how the problem of getting creep at the entrance can be solved (alternatively you can place a Creep Colony partly on unbuildable ground and block the rest with a small 0-mineral stack.
triller1
would be a good map but i dont see how defending a 4/5 pool is possible or cannon rush on this map, need to move the minerals and gas flush to the edge of the screen to make space for main base conssrtuction. no room for gateways/factories/etc like this. and 2 entrances to main/natural area makes no choke point to defend so gonna be very hard to withstand rushes or just pressure overall needs alot of balance work but good start.
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