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Last update for (4)Shadow Valleys : 2019, 03, 14 00:58
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5102 (4)Shadow Valleys 128*128TkTkVrooM1.3finalground

The map has been rated 4 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Excalibur
I think the trees have to come out of the secondary paths to the 3rds but I definitely like the vision blocking routes. Interesting for sure, but maybe too tight? Could probably be re-made in a more roomy fashion without the islands.
tktkvroom
Had alot of games played on here, nobody really complained about the 2nd path being too tight. I wanted the 3rd to have two diff types of entry

nat to 3rd being the shadow side cant see into the tree line

3rd to middle path being tight with doodads making it a lil harder to fight in....tho with all the games played on it so far the battles are good in the doodad tree path
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