|The difference is little (only the bridges changed), but the impact on gameplay is huge. It just hit me like a lightning, 231327 new tactical possibilities.|
What you think?
|its rly a very nice map ;)|
but i would remove the mineralblocks at 2 and 8 ^^
|They only have a value of 8, so you can mine them with your scoutprobe. :)|
|Much better than version I. It's true, this opens the map up for very cool games. The only thing that could become a problem: terran can defend the highground-expo above the minonly quite good, so if he takes it, he'd gain an expo and secure his minonly in one strike...and without any effort.|
Maybe you should put quite a lot unbuildable terrain onto this cliff (around the expansion) for making it more vulnerable to drops. And maye even deny a wall-in there with a doodad, or better with crags.
But this version is really improved!
I would add this to starpartys contest instead of version 1.
|Yeah, i had that in mind already (even if i think that he has decided on a winner already)|
|Wow...what a routes! I've never thought about that routines going round the naturals. Is little cliff things on the foreside of the naturals, is it intended? I don't know what effect it'd bring...|
I tihnk the two gas expansion at high level is very important on this map. What abt making another ramp on that expansion? near the natural-side, I mean...
|rated it, for I like the changes very much.|
|Normally i don't do this, but i also rated it. i definetely like the changes myself and it's much more fun to play on this map. |
Small changes, huge impact. Quite interesting.
|Ok, i played this map like 5 times against my roommate again, she prefers to play 2 player maps after her scouting isn't that good and the map is smaller, and it was hell lot of fun. The replays are not worth posting but the map plays great.|
Maybe i get to see some replays here.
|Wow, I like it. The islands are a bit too safe though, but the rest of the expos are semi-neutral, yet pretty harassable. I'm a bit concerned about there being no true neutral expo though, and it might prove difficult for Z to get an advantage in this area.|
|Just switched the Map of the week logo from Unholy Gods to Unholy Gods 2. ;)|
|I like this version better. It kind of gives a disadvantage to a player if T cliffs the mineral expo, but will make for more interesting games. Usually I don't really like desert terrain but this one I like. ^_^|