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Last update for (2)Desolation 0.2 : 2019, 07, 10 01:05
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5120|| (2)Desolation 0.2|| other||StarV||0.5||beta||ground|
The map has been rated 10 times and got a total of 5 points
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|If you'd like any tips then work on your basics first:|
Your mineral formations are very inefficient.
Ramps have probably not been post-edited (check terrain levels for vision bugs!).
Overall there is not much concept here and the map is probably oversized (hardly any 2p map requires a 128² format).
There's also a relative shortage of gas.
And gas issue (inefficient gas mining due to geyser position) in the bottom main.
|1) Agreed, it's kind of... on purpose, but easily adjustable.|
2) Already done
3) Is there a huge difference between 128x128 and 128x112? It would play kind of like a cross spawn 4p.
4) A gas could easily be added at the non-island 6 & 12, but I feel like 5 gas per player is relatively OK (cross game)
5) Should the geyser go on top?
|I modified several elements:|
1) Map is now 128x112
2) Mineral layouts reworked
3) Mineral count reworked, mineral only removed.
4) Geyser positions reworked
I think I got the highground/lowground and pathfinding regions right, but I'm not 100% sure about it.
modified by eywa-
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