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Last update for (2)Desolation 0.9 : 2020, 03, 27 18:57
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5120|| (2)Desolation 0.9|| other||StarV||0.4||beta||ground|
The map has been rated 13 times and got a total of 5 points
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|If you'd like any tips then work on your basics first:|
Your mineral formations are very inefficient.
Ramps have probably not been post-edited (check terrain levels for vision bugs!).
Overall there is not much concept here and the map is probably oversized (hardly any 2p map requires a 128² format).
There's also a relative shortage of gas.
And gas issue (inefficient gas mining due to geyser position) in the bottom main.
|1) Agreed, it's kind of... on purpose, but easily adjustable.|
2) Already done
3) Is there a huge difference between 128x128 and 128x112? It would play kind of like a cross spawn 4p.
4) A gas could easily be added at the non-island 6 & 12, but I feel like 5 gas per player is relatively OK (cross game)
5) Should the geyser go on top?
|I modified several elements:|
1) Map is now 128x112
2) Mineral layouts reworked
3) Mineral count reworked, mineral only removed.
4) Geyser positions reworked
I think I got the highground/lowground and pathfinding regions right, but I'm not 100% sure about it.
modified by eywa-
|Several Elements re-worked to make the map less boring:|
3 & 9 oclock ramps partially blocked by destructible structure
Troy Gates in the center allow the map to be closed off
Center expansions added - Can might be a realistically be taken if the gates are shut
Back door entrance added to the main for scouting / run by (eggs must be cleared) - 2 workers required to clear the 8 value mineral patches in the choke
re-worked pathing on ramps
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