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Last update for (2)Desolation 0.9 : 2020, 03, 27 18:57
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5120 (2)Desolation 0.9 otherStarV0.3betaground

The map has been rated 15 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Freakling
If you'd like any tips then work on your basics first:
Your mineral formations are very inefficient.
Ramps have probably not been post-edited (check terrain levels for vision bugs!).
Overall there is not much concept here and the map is probably oversized (hardly any 2p map requires a 128 format).
There's also a relative shortage of gas.
And gas issue (inefficient gas mining due to geyser position) in the bottom main.
eywa-
1) Agreed, it's kind of... on purpose, but easily adjustable.

2) Already done

3) Is there a huge difference between 128x128 and 128x112? It would play kind of like a cross spawn 4p.

4) A gas could easily be added at the non-island 6 & 12, but I feel like 5 gas per player is relatively OK (cross game)

5) Should the geyser go on top?
eywa-
I modified several elements:

1) Map is now 128x112
2) Mineral layouts reworked
3) Mineral count reworked, mineral only removed.
4) Geyser positions reworked


I think I got the highground/lowground and pathfinding regions right, but I'm not 100% sure about it.
modified by eywa-
eywa-
Several Elements re-worked to make the map less boring:

3 & 9 oclock ramps partially blocked by destructible structure
Troy Gates in the center allow the map to be closed off
Center expansions added - Can might be a realistically be taken if the gates are shut
Back door entrance added to the main for scouting / run by (eggs must be cleared) - 2 workers required to clear the 8 value mineral patches in the choke
re-worked pathing on ramps
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