|Back to "beta" maps. Show all maps.|
Last update for (2)Desolation 0.9 : 2020, 03, 27 18:57
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5120|| (2)Desolation 0.9|| other||StarV||0.3||beta||ground|
The map has been rated 15 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|If you'd like any tips then work on your basics first:|
Your mineral formations are very inefficient.
Ramps have probably not been post-edited (check terrain levels for vision bugs!).
Overall there is not much concept here and the map is probably oversized (hardly any 2p map requires a 128² format).
There's also a relative shortage of gas.
And gas issue (inefficient gas mining due to geyser position) in the bottom main.
|1) Agreed, it's kind of... on purpose, but easily adjustable.|
2) Already done
3) Is there a huge difference between 128x128 and 128x112? It would play kind of like a cross spawn 4p.
4) A gas could easily be added at the non-island 6 & 12, but I feel like 5 gas per player is relatively OK (cross game)
5) Should the geyser go on top?
|I modified several elements:|
1) Map is now 128x112
2) Mineral layouts reworked
3) Mineral count reworked, mineral only removed.
4) Geyser positions reworked
I think I got the highground/lowground and pathfinding regions right, but I'm not 100% sure about it.
modified by eywa-
|Several Elements re-worked to make the map less boring:|
3 & 9 oclock ramps partially blocked by destructible structure
Troy Gates in the center allow the map to be closed off
Center expansions added - Can might be a realistically be taken if the gates are shut
Back door entrance added to the main for scouting / run by (eggs must be cleared) - 2 workers required to clear the 8 value mineral patches in the choke
re-worked pathing on ramps
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots