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Last update for (3)Battle_City_1.5 : 2019, 12, 17 12:56
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5166 (3)Battle_City_1.5 128*128Adelbert6.3finalground

The map has been rated 4 times and got a total of 25 points
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Comments:   GMCS (0 elements)


Freakling
Some good ideas, but too many essentially dead spaces (huge backdoor areas for example), the middle is way too restricted (mostly due to those mostly pointless high grounds) and the middle expansions can be tanked from at least 4 different angles.
Adelbert
I think the problem of the tank's shelling is inevitable because of the nature of the map.

The maps are made according to the concept, so the streets and central weights are limited.

The back expansion of the main camp is also part of the battlefield, but seems to have become a totally useless.

I have so many things to touch now that I feel complicated.
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