| Back to "final" maps. Show all maps. Last update for (3)Battle_City_1.5 : 2019, 12, 17 12:56
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5166 | (3)Battle_City_1.5 | 128*128 | Adelbert | 1.8 | final | ground | The map has been rated 17 times and got a total of 31 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | Some good ideas, but too many essentially dead spaces (huge backdoor areas for example), the middle is way too restricted (mostly due to those mostly pointless high grounds) and the middle expansions can be tanked from at least 4 different angles. | Adelbert | | | I think the problem of the tank's shelling is inevitable because of the nature of the map.
The maps are made according to the concept, so the streets and central weights are limited.
The back expansion of the main camp is also part of the battlefield, but seems to have become a totally useless.
I have so many things to touch now that I feel complicated. |
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