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Last update for (2)FataL_Combat_Zero : 2019, 12, 17 13:19
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5167 (2)FataL_Combat_Zero 128*96Adelbert0.6finalground

The map has been rated 8 times and got a total of 5 points
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Comments:   GMCS (0 elements)


Freakling
I think this improves the map a lot. Have you considered making the new passage at the bottom low ground (kinda Cricuit-Breakers-esque) ?
Adelbert
It is difficult to create more strategic importance in the central region.

I've thought about it in many ways, but I've only been able to remove the island and open up a new route.

I thought it would be best to add a new route to the route of disconnection in the middle of the high platform area.

This map is a very classical concept, unlike the modern one.

So, it is not as complicated as possible because it is a complex path or a significant resource provision, and it is not consistent with the concept of this map.

I hope you will consider that part.
Adelbert
I think the small size of the map is one of the reasons why it is difficult to modify. T.T
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