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Last update for (2)FataL_Combat_Zero : 2019, 12, 17 13:19
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5167|| (2)FataL_Combat_Zero|| 128*96||Adelbert||2.5||final||ground|
The map has been rated 2 times and got a total of 5 points
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|I think this improves the map a lot. Have you considered making the new passage at the bottom low ground (kinda Cricuit-Breakers-esque) ?|
|It is difficult to create more strategic importance in the central region.|
I've thought about it in many ways, but I've only been able to remove the island and open up a new route.
I thought it would be best to add a new route to the route of disconnection in the middle of the high platform area.
This map is a very classical concept, unlike the modern one.
So, it is not as complicated as possible because it is a complex path or a significant resource provision, and it is not consistent with the concept of this map.
I hope you will consider that part.
|I think the small size of the map is one of the reasons why it is difficult to modify. T.T|
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