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Last update for (3)Inner Coven_1.04 : 2020, 01, 05 06:15
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5180|| (3)Inner Coven_1.04|| 128*128||𝕱||5.0||final||hybrid|
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|→ Original map thread.|
Updated version for ASL
- Fixed a bunch of little spots where Zerglings could have stepped out of the Dwebs
- Removed player-coloured beacoms from the centre as they were deemed redundant on this map
- Changed deco in centre and in the Dweb corridors (using lots of new ramp tiles)
- readjusted pathfinding
Note that this version is not patch 1.16 compatible.
modified by Freakling
|𝕱 <- what's this? seems cool|
ANSWER BY FREAKLING:
It's a Fraktur "F", as in Freakling.
Looks a bit like a Hydralisk.
I've been using it as my signature since forever:
thanks for adding each map's BWMN links on that TL article X)
modified by Freakling
|Can we have a 1.16 compatible version for the latest version of this map? Thx|
|Maybe, although compatibility would probably have to sacrifice some equivalence in attributes such as buildability of certain terrain parts.|
Use version 1.03 for now. Differences are aesthetical for the most part.
|Seems like the Dweb on position [2324,1400] (top right of centre hub) is producing an error/not being placed in-game. The problem is that I cannot figure out, why 0_o.|
|Hey Freaky I looked into that DWEB for you.|
I replaced it using Ultra Fine grid and moving it ever so slightly (still links with other dwebs) and then put plain dirt under it entirely to rule out a terrain issue. It spawned on the map no problem.
When I put your original terrain back under it, it stops working again.
I'd examine every tile that touches a single pixel of that dweb and see what might be up. On map load in single player it was saying that the unplaceable unit at that location was a Vespene Tank rather than a dweb.
There's that crater doodad to the left of it, and the cliff tile that touches part of the dweb. One of those tiles is definitely the problem.
Hope it helps.
modified by Excalibur
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