|1.16-compatible version of Core Breach (replacing all ramp-based terrain types with classical ramp tiles).|
modified by Freakling
|Thanks a lot for the 1.16 compatible version : )|
|Where do people play 1.16? On ICCup?|
Is that possible for you to port several ASL maps for the 1.16 compatible and upload to this website? (such as Neo Sylphid, Escalade, Horizon Lunar Colony, Polypoid, Block Chain SE, Tripod, Whiteout, Neo Transistor, Autobahn)
|Sylphid maybe. The original version was actually made for 1.16 originally and it does not make much use of incompatible tiles.|
Most of the others would actually require a lot of work for blending stuff in 1.16 (and most of it would still look bad) and then probably some more debugging. Not really a worthwhile effort, just for some random odd use such a map would receive. I'd rather spend my time making new original maps and when it comes to updating old ones, debugging old Kespa maps is actually a lot more urgent in my opinion.
Thanks for your reply.
If you have time please make the latest Neo Sylphid 1.16 compatible.
The other maps could cost you too much time to fix.
But if you can do the Neo Sylphid then it would be great : )
|What are you actually using these for?|
I would like to use it to test and play with the AI Bots.
And Neo Sylphid was one of my favourite maps
|This map must be very interesting for starcraft AI development|
|Great version of the map! |
Is this a team map or something?
|Yes. It is a 3 player team map. Every game is 2v1 and it just sucks for that one guy.|