|Back to "final" maps. Show all maps.|
Last update for (2)WindBreak Ridge 1.3 : 2020, 12, 13 02:13
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|5275|| (2)WindBreak Ridge 1.3|| 96*128||Gosomi||5.0||final||ground|
The map has been rated 1 times and got a total of 5 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|This looks very standard.. but definitely playable. |
Couple of things:
Iím not in love with the nat setup.. I think itís unnecessary complicated.
Also, due to the small ramp leading to the nat.. contains will be extremely hard to break.. once contained on this map = gg
Still donít know why there are eggs in the middle
|I like the natural set up, I think it is a creative use of Freakling's spore theory. Maybe the ramp could be a little bigger (5-6 hex instead of 3-4) with an additional Norad II, to compare to Ringing bloom.|
Curious about the eggs myself. I understand that they block big units from going thru, similar to BlueStorm.
modified by Minerals
Upload replay for this map
Add your comment:
Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots