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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5358 | (4)Ursadon Homeworld | 128*128 | for2weeks | 5.0 | final | ground | The map has been rated 3 times and got a total of 15 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | 3 chokes to the natural just doesn't work and hasn't been a thing since 2006. I would just push them to the side – both axial and rotational symmetry seems feasible, but 3rds may also need to be moved aside accordingly.
Looks like the close position scouting/rushing path currently goes through the 3rds, which is not desirable because those can become a unit trap is players wall them off.
Best to not have Critters wandering around the expansions, or at least make them easily killable (reduce HP to 5…10 – 8…16%).
The main ramps at the top are too tight (Blizzard 1.22 standard bullshit ramps, better use the classic ones).
Map looks hard to move around on in general, with all those tight Ice "ramps". I'd widen them and/or add a few more around the centre. |
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