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Last update for (2)Sea Breeze 1.2d : 2023, 02, 24 02:43
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5361 (2)Sea Breeze 1.2d otherSuricatta0.1finalground

The map has been rated 102 times and got a total of 14 points


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Comments:   GMCS (0 elements)

0.9.7 Update:
Fixed mining for Zerg in left main.
0.9.8 Update:
Fixed gas mining issue in left main caused by 0.9.7 update.
0.9.9 Update:
-Fixed observer slots on obs version of the map.
0.9.10 Changelog:
-Fixed observer slots again.
0.9.11 Changelog:
-Made the wall between the 2 o'clock natural and the main base slightly thicker so that Reavers can't shoot through it.
-Swapped positions of two mineral patches in the 8 o'clock main so that it doesn't look like there's a hole between them.
modified by Suricatta
1.0 Changelog, 27 Jan 2022:
-Opened up wall behind natural
-Swapped ramps on third base
-Turned mineral only into a gas base (3k gas)
-Added ovi spot at natural
-Relocated bengalaas to the Mar Sara Biosphere animal reserve
-Fixed low ground tiles at the tops of ramps
-Removed unwalkable low ground space outside of nat
-Added unwalkable terrain to 6:00 base to mirror size of 12:00 base
-Moved position of natural geyser and closest 2 mineral patches 1 tile closer to the main
-Moved corner bases closer to the corner and narrowed the pathways to it
-Various blending/artifact fixes
modified by Suricatta
1.1 Changelog, 18 June 2022:
-Changed right-side main base ramp to Polypoid style ramp.
-Modified main base mineral lines.
-Made the narrow part of each main base 1 tile wider.
-Fixed the 4:00 and 10:00 bridge visuals.
-Modified bridge visuals outside of the natural and moved the turret spot closer to the center of the bridge area.
modified by Suricatta
1.2 Changelog, 29 June 2022:
-Widened natural choke point from 7 tiles to 9 tiles.
-Added 2 eggs to the natural choke point.
-Fixed probes getting stuck behind geyser at left side triangle expansion.
1.2b Changelog, 22 October 2022:
-Fixed worker migration bug in left side main base.
-Increased width of natural choke point from 7 tiles to 7.5 tiles.
This post is not displayed due to its content
1.2c Changelog, 24 October 2022:
-Fixed vortex bug on the ramp at the right side of the high ground.

Thanks CrystalDrag for identifying the bug. I thought that the the 1.2b fix only changed pathing regions in that main base, but despite all of the others being the same shape, the convergence point of that region shifted to the vortex point.
1.2d Changelog, 16 January 2023:
-Fixed rush path not going through center.
-Fixed holes in various parts of the terrain.
-Fixed some blocky visuals.

23 February 2023:
-Fixed observer slots.
modified by Suricatta

--FASSW vs Xun(1on1, 1.15)

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