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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 5383 | (2)Access Control_0.82 | other | 𝕱reakling | 2.6 | beta | ground | The map has been rated 21 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Freakling | | | Size: 128×120
Tight stair-ramps to the northern high ground strip restrict access to those expansions to small units. | oompapaloompa | | | Think air rush distance is too OP, muta play and drops (that drag your army back to main base, leaving the expo exposed) would be very difficult to stop. | Freakling | | | Update: Version 0.82- Modified top corner bases: Tightened high groud choke and Zerg and moved the ramp tight next to it, so Lurkers can defend them both from one position; Tanks can kill the base from the low ground.
- Added half Geyser (3k g) to the triangle base.
- Bottom position Geysers (nats and triangle bases) have a +1px y-offset now to fix Terran mining issues.
- Reduced both ramps to the close 3rds to make them more defendable.
- Beefed up the clutter wall outside the natural in some places to remove unwanted Tank angels.
- Modified the nat choke to make wall-ins more flexible and added decaying building rubble sprites as makeshift building placement indicators for Protoss.
- Tightened the main choke by 2 tiles and further restricted them with mineral patches (16k, 15px x-offset) to allow easy Zealot blocks against Ling run-bys.
- Added 10th Mineral patch (496m) to mains.
- Fixed some mining/pathfinding issues.
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