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Last update for (4)Holy_Place_of_Life_1. : 2022, 01, 06 16:12
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5392 (4)Holy_Place_of_Life_1. 128*128TNWZombie7.5finalground

The map has been rated 2 times and got a total of 15 points
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Comments:   GMCS (0 elements)


TNWZombie
- The main standard is a map given a number of options whether to play simply, play on a temporal ring, or play on a temporal island.
- The entrance to the Protoss Assimilator is placed at the main entrance, so if all of them are destroyed, the entrance can be blocked.
- The terrain located on the main and 3/6/9/12 o'clock is judged to be high ground.
- The Sunken Colony near the main is to solve the three Hatchery forced problem, and when the Zerg player starts, a creep is created to the Protoss Assimilator entrance. Since the Sunken Colony is arranged as a building cannot be constructed, creeps are not created when Terran and Protoss Players start, so you can build buildings comfortably.
- The main entrance can block Protoss Zealots with one Supply Depot in one Barracks and even Zerg Zerglings with two Supply Depot in one Barracks.
- Can stick to the Nexus on Center flatland land and defend with Pylon 4.
- High ground can be defended with Pylon 3~4 at both entrances.
- Xel'Naga Temples are not overlapped.
- The distance between the opponents. 25 wide, 25 long, 32 diagonal.
- Spawn positions : 2, 5, 8, 11

* 0.95 → 1.0 Update.
Modified so that it can be attached to the Center flatland next to the Nexus and defended with Pylon 4.
TNWZombie
* 1.0 → 1.05 Update.
2 o'clock Change the position of the main gas to the left. (The top is the problem of turn around.)
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