new account
list users
Map DB
Map Access
New map
Edit map

Back to "final" maps.   Show all maps.
Last update for (4)Azteca Night : 2005, 10, 14 10:04
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
542 (4)Azteca Night 128*128Cyanides1.0final

The map has been rated 60 times and got a total of 60 points


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)

The power of SCM draft...its marvellous T^T the areas I mentioned with little black arrows are the ramps, which means walkable...
and the zerg goes bye bye
One question:

Is this map made to play it or to look at it :/
Hmm..., the expansion concept is made for the looks as it seems. i don't get it why so many people use mineralsblocks to block space where you could drop a unit at all. It's just horrible ingame after having a light dot in the minimap at this spot all the time :/

except that, the looks is nice, but there is no way that this map is really playable imo. maybe as a funmap in FFA or somehting like that. the massive amount of doodads that block units is unexplainable somehow :/

great looks, no concept :/
If it looks like that, then I have nothing to purpose, or 'concept', was 3 layers of basilica, crushed rock and sunken ground.

Doodads...yeah there is quite a lot, but it wasn't that much to feel blocked, I think.

The natural expansion was to force players to choose, whether to take gas-ward position or a bit more securable position, in case of zerg and fast expanding protoss...

Well, you can defend the choke with the gas expansion on every base, that's why the other two mineral expansions make no sense, except for zerg to go on a massive zergling + muts tactic.

To the doodads, ok, they're not in the mainpath, that was my fault. And after you have more than enough expansions near the mainbase, you don't have to expand there anyway.

Upload replay for this map
Add your comment:

Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
Newest updates:
  (4)Nocturne of Sh..
  (2)Odd-Eye 4.2c
  (2)Lobotomy 2.82
  (3)Ra 0.66
  (2v6)Rich vs Lean
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • New B..(Kroznade)
  • Magna..(addressee)
  • No Fo..(Pension)
  • Share..(Shade)R)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(addressee)
  • Real L..(Pension)
  • Vetera..(ProTosS4Ev)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • x  
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)