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Last update for (4)Aiur_City_0.85 : 2023, 01, 03 11:50
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5443 (4)Aiur_City_0.85 128*128TNWZombie0.1betaground

The map has been rated 38 times and got a total of 5 points
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TNWZombie
Rush distance : 25 seconds Horizontally, 31 seconds Vertically, 35 seconds diagonally 
Map Description : (4)Incubus remake of a map. Remake of maps used in the 2001 Sky Starleague, 2004 Sky Proleague 2Round and 3Round. 4P Standard Hybrid. Add a backyard inside the main. Sunken colonies spawn creep only for zerg players at the beginning of a match. Natural Gas volume is 2000. Natural orientation bridge topography. Add center-facing root to nature. 3/9 o'clock Change the terrain to a hill. I wanted to renew the map that was too old.
- Resources
Main : 9x1500 Mineral + 1x5000 Gas (Four)
Backyard : 7x1500 Mineral + 1x5000 Gas (Four)
Natural : 6x1500 Mineral + 1x2000 Gas (Four)
High ground : 8x1500 Mineral + 1x5000 Gas (Two)
Island : 8x1500 Mineral + 1x5000 Gas (Two)
TNWZombie
0.7 → 0.8 Update.
Replace Stasis Cell/Prison on island with Pylon.

0.8 → 0.81 Update.
3/9 o'clock Correct the lamp.
TNWZombie
0.81 → 0.85 Update.
Changed to an entrance similar to the main entrance butter.
Change to go through the vertical center to the other party.
Adjusting the rush distance.
25→24 seconds Horizontally, 31→28 seconds Vertically, 35→34 seconds diagonally.
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