|Rush distance : 39 seconds|
Map Description : (2)Gauntlet TG remake of a map. Remake of maps used in the 2003 TG Sambo MSL. 2P Standard Hybrid. I got closer to nature by adding a base in front of the main entrance. Backyard has increased its routes from one place to three. Significant adjustment of the center and outlying area bridges. 5/11 o'clock was changed to high ground. Eliminate islands, change to ground, significantly expand highlands, and add a number of routes. The road to backyard is overlapped with three Psi Disrupter and five Power Generator. I wanted to renew the map that was too old.
Main : 9x1500 Mineral + 1x5000 Gas (Two)
Natural : 7x1500+1x496 Mineral + 1x5000 Gas (Two)
Backyard : 7x1500 Mineral + 1x4000 Gas (Two)
Center : 7x1500 Mineral + 1x2000 Gas (Two)
Minerals only : 6x1500 Mineral (Two)
5/11 o'clock High ground : 8x1500 Mineral + 1x5000 Gas (Two)
3/9 o'clock High ground : 7x1500 Mineral + 1x5000 Gas (Two)
modified by TNWZombie
|0.6 → 0.8 Update.|
Delete center extension. Unit Impossible to walk tar tiles.
2 o'clock Move 1 space below the main base. (Resource mining calibration.)
3 o'clock Extended Resource Mining Calibration.
Move 4 spaces next to the original mineral extension.
Add gas to mineral expansion. gas adjustment. (Gas : 3000)
Backyard gas adjustment. (Gas : 4000→3000)
Other topography, compatibility, Doodads modification.
|0.8 → 0.85 Update.|
Some terrain compatibility modifications.
Move 2 spaces to main side of building wall egg location in nature.
|0.85 → 0.86 Update.|
Correction of some buildings being built in front of the high bridge of the center.
|0.86 → 0.87 Update.|
Increase to 3→5 Psi Disrupter on the back road of nature.
|0.87 → 0.88 Update.|
5 o'clock Modification of the part of the building in front of the bridge.
|0.88 → 0.90 Update.|
Changing the layout of natural resources.
Change from Psi Disrupter to Stasis Cell/Prison on a natural back road. Add mineral 32 on the side. (Same number of overlap.)
Change egg position to original position.
5/11 o'clock Change the horizontal ramp.
Resolve Reaver Scarab failure to fire properly in front of some ramp.
modified by zamee
|0.90 → 0.91 Update.|
Remove 1 front yard mineral. (496)
Remove 1 backyard mineral.
Adding Norad II to the front yard building wall. Change egg position.
Add Vulture Spider Mine to backyard.
Add Sunken Colony/Khaydarin Crystal Formation to backyard.
Change from 5 front yard Backstreet Psi Disrupter to 10 Power Generator.
Change from 5 front yard Backstreet Power Generator to 2 Protoss Temple.
5/11 o'clock Add 1 Low ground mineral.
5/11 o'clock Low ground gas adjustment. (Gas : 3000→5000)
5/11 o'clock Low ground Modify resource placement.
Reduced width of 5/11 o'clock Low ground bridge from center.
Expandable building construction throughout the map.