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Last update for (3)Winter Solstice 0 : 2023, 03, 12 22:51
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
5496 (3)Winter Solstice 0 128*128Hyojin5.0finalground

The map has been rated 1 times and got a total of 5 points
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Hyojin
Map Name: (4)Winter Solstice
Map Version: 0.50
Map Size: 128x128
Rush Distance (main entrance to natural entrance): 32s
Original map is (3)Tau Cross, by Rose.of.Dream.

The most obvious issue of the original Tau Cross is the lack of symmetry used for the northeast. The natural is very exposed from air. Another issue is the lack of an expansion with a choke, besides the third player's natural.
Rotational symmetry has been redone to be relatively more balanced for all positions. The airspace behind the natural mineral lines have been removed, due to the better effectiveness of mutalisks, shuttles, and arbiters. The droppable cliff by the geyser remains.
The fourth expansion is now high ground with a two isometric wide ramp, and has a geyser. To reduce the amount of gas, the third and fourth geysers have been lowered to 3000. Thehse ramps are pylon-wallable with 4 pylons.
A new set of mineral onlies have been added in the center, to help expanding counterclockwise.
No unbuildable area has been added to the middle of the map.


modified by Hyojin
Hyojin
0.60
Added polar bears.

0.70
Adjusted red choke position.

0.71
Replace high terrain level in outpost wall
Increase walkable area for droppable outpost area.
Replace dirt doodads that would clip creep.

0.73
Reorient 8 o'clock bridge.
Adjust low ground 3rd bases.
Adjust high ground 3rd bases.
modified by Hyojin
Kroznade
Fun fact: Click a critter 20 times "provided it talks" to make it explode
(like how the nuke strike does).

Kroznade will be back next week with more weird facts.
CrystalDrag
0.90
Revert Teal mineral line.
Widen area outside of red mineral only and 5 o'clock
Some unbuildable area added near bridges.

modified by CrystalDrag
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