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Last update for (4)Shangri-La 1.22 : 2006, 01, 20 09:24
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
608 (4)Shangri-La 1.22 128*128Starparty2.8final

The map has been rated 42 times and got a total of 116 points
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Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (1 elements)


Starparty
No decoration at all. Wondering if the concept holds?
Starparty
and no main minerals yet
, its not a finnished map
Starparty
first of im interested in placing expoes.
dont mind about the abvious small "put-a-tank-here" flaws, cause i know them myself, and doodads will correct that later.

but as i said, expoes - comments?
Listoric
rofl, i downloaded it to look at it in the editor, an thought these temple walls near the !excellent! done highgorund to lowground ramptiles usage are in the way, then i click on the picture here, and they are gone... huh, wtf, i open the map again, look at the picture... am i dumb or what? Or SP updated it ecxactly after i downloaded the map... hmm.. another download, and tadaa, the walls are gone ^^

it looks a bit narrow from pos to pos, but the general shape is also great, i like it.

Maybe make the center walls a bit smaller.
Listoric
Pathing might be interesting too. When you walk with your army diagonally, they may split up. Some walk the lower path, some the upper. _Could_ be that way, just guessing.
Starparty
yes i updated it several times to make it 4 way symetry instead of 2 :)

the pathing shouldnt matter too much i think.. not worse than armies splitting up on opposite sides of a temple wal on lt i hope..

we can play it tonight and try it out? :) (like 7-9?)
Starparty
i like that it is 4way and 2way symmetry at the same time :)
Listoric
Dunno, my ex-girlfriend is coming tonight and we meet some friends then, maybe earlier, i'm already online as you see :)
Starparty
remind me of puting a shoutout to xuul since it is his top and bottom ramp which is duplicated a bit.

The sides are my own creations though.
Starparty
come now then :)
Starparty
Just gonan ad some main minerals :P
Travin
looks exactly like that joydom map, except mains are highground and not highground sunken ground
XuuL
rox!

actually i tried a similar concept, but i didnt finish it, cause those manual ramps just take so damn much time if they shall look good

good Job ;)
LGI
Holy crap! How you've made the bottom ramp! And the others look lol! Damn! You fix the blizzard mistake with ramps! Great job!!!
LGI
Holy crap! How you've made the bottom ramp! And the others look lol! Damn! You fix the blizzard mistake with ramps! Great job!!!
LGI
Oh, yes, now thats a system error! 2 post at once!

You know what, since i am the only one who have probles with this page i want to ask you? Am i the only one with IE? :)))
Starparty
no i have it, and the page is optimized for ie
panschk
I did not optimize the page for any browser actually. I only test with Firefox and IE though, and if something does not work with an other browser, it's not intended ;)

The concept looks very good. Please make a decorated and playable version soon (+working obs version if possible-_-;)
Only little flaw I noticed yet is the the red base, where defending the natural from attacks from the right looks easier than on other positions.
Starparty
fixed little here and there..

i added a exp which is mineable from 4 directions in the middle. Since the absolute center isnt the actual travelingroute on this map i thought it might work. comments?
Starparty
also i wont mind a cooler name
Listoric
The center looks better now, nice map :)
Starparty
keep it coming, i wanna finnish this one
flothefreak
just an idea:
putting small minonlys right and left beside the large bottom/top ramps? because atm there is only the center expo to fight for...
Do you know what I mean? on the normal ground, directly after the ramp has broken the cliff, with 5-6 minblocks pushed against the cliff

just as a possibility
Starparty
will be very much money then, and if the 2nats are moved there instead it will be easy to kill 2 expoes in one :P
Starparty
what if minonlies are moved to belof the ramps in the middle of the walking path instead? its so much space there that it wouldnt matter?
Starparty
comments?
Listoric
Where to? Where the water is now or?! Think that would add more tactical value to the center.
Starparty
no to the center of the paths. see gmcs
flothefreak
yeah, this would add more neutral expos to fight for. I have a map (not published yet) where I do the same, sotospeak putting an expo in a larger walkign path. It didn't disturb gameplay, so I'd say you should add those minonlys
Listoric
In the path... like [ ] then, so that units can move easily. Hmm...
Starparty
ok how about this?

zerg cna make interesting expoes in cenetr to own alot of ground with creep like a superbase :)

you can expand on which side you waNT
panschk
i just hosted the map

untitled scenario fix pls ^_^;
Starparty
ups :P
Starparty
fixed
Listoric
interesting
Starparty
yea.. u onlie soon so we can play mor? :D
panschk
I played this map 3 times with flothefreak, did not save replays though :[ Nice map fo' shizzle.
flothefreak
well, I saved the 3rd one

but I don't want to upload it: panschk has won game 1&2 (I played "dumb-newbie-style" and lost like, in 5min). They were so shitty played by me that I was too pissed to save them^^
third game was ok, and I won though it was my first pvz for 2-3 weeks. was actually quite entertaining, that's why I pushed the save-rep-button :o
but it would be quite hypocritic to upload only my only win-game in a bo3, so I won't.
flothefreak
ah, I forgot: The map plays _really_ great
(except when being kicked in the ass directly at the beginning)
only annyoing thing is the long distance between the diagonal mains, but well, this is part of the map :)
Starparty
great! any little flaws to fix before i make a good decorating sheet on it? will be hard to edit afterwards.
flothefreak
hm, enlarge the 12h 3h 6h and 9h cliff (around the ramps). a terran pushing between close positions (not diagonally) has a very good advantage out of this, too good imho. I don't know how I would stop him. and as there is enough space to move 3h/9h ramps more to the middle and enough space behind the path on 12 and 6, you should widen those paths.
Starparty
i can try, but working with tiles are a painin the ass.
flothefreak
I know that^^
but in the end, I always get to the point where I sacrifice major efforts to make changes like this^^
Starparty
Ok, i really made something great with this map concerning playability. First of a moved the ramps a sstated, but thats not the greatest thing:

I used tileset index palette to remove the unbuildable ground that goes next to the walls at the chokes meaning that you can build next to it like normal cliff. Now terran can wall properly without having to worry about units geting through. Imo that really awesome!
Listoric
I dislike the mineral onlies and the center somehow, even if it's better than before.

I wonder how a Zerg or a Protoss defends his min-onlies lying there, attackable from 360.

Hmm.. i have an idea, not sure about it anyway, post it later.
Listoric
Free Image Hosting at www.ImageShack.us Free Image Hosting at www.ImageShack.us

Ok, i made those (in a hurry) i prefer the second one, with the basilika as "bone cliff". But it was especially about the min-onlies, think they lie safer there, maybe better, dunno really.

LGI
Well i already play the map 3 times. Two times 2v2 and one time 1v1. But all games were fast... So later that night i will play again and hope the games are longer. For now i am happy of the terran way to wall at 11 and 1 o'clock. Protoss can't pass.
The ramps works just fine, and they are very well made. The graphic is cool :D
Starparty
updated again. 1.22
panschk
Imo there are neutral expansions missing now. Add one or two in the middle. please ;))
flothefreak
this is nothing compared to the last version

for god`s sake, put the old center back!
Starparty
This will be the best placement of expoes ther is without getting way outa hand.
panschk
Make some kind of neutral expos pleeeaassee :[

This map could be such a good 2on2map, but neutral expos are needed!
panschk
oh, I did not wait for the image to load 100%^^

ok, it's fine then ;)
Starparty
could be some kind of king-of-the-hill scenario with the only neutral expo in the center which is also minable from 2 ways (2 player in a team, 2v2)
Listoric
Above the middle left ramp is tileset indexed hard line from this grey stone stuff. looks strange ingame.
Starparty
fixed
Starparty
Lis actually won a game on 6pool too :) comments on that the sides are hard to stop terran push on?
flothefreak
In the games I've seen so far where T finally ended up shooting the natural into dust can't tell this. The reason for this was the following:

T did not have to push slowly. The distances are really short and thus, he only had to take 10sec when the enemy did not pay attention once, to roll onto this position and throw down a contain easily.
So this is actually no problem about the small pushing path. Though, if you want to make this work, you can largen the path beside each ramp (on both sides) so you could maybe stab T in his back a bit.
this would imho balance close positions, but the problem is that on long distances (1on1), T can't do much pressure and is thus disfavored because there is no really opportunity to push
Starparty
i dont wanna be flaming anyone, but after seeing these reps, the main issue might have been that i simply was playing better than lis atm.
Listoric
no doubt about that, these replays aren't that representative.
flothefreak
well, this does not excluse that it causes problems on equal gaming level, too.
Though it maybe did not became clear, I don't see this issue as problem or imbalance. I just said what he could do if he wanted to
Starparty
i will play it a bit more to see some new results..
flothefreak
*exclude
panschk
I love the map;)

SP, you put the observer start locations on the map, but you put them as "inactive" :D
Starparty
Starforge does it automaticly and i hate ti. you just cant turn it off.
Starparty
there, think i got it now
Starparty
working obs version added :P
Listoric
I change the picture to a more soft version, ok?
sp
hmm i just love this map :P
i wonder if this isnt close to be the best on ei did. it is just really fun to play on..
sp
best one I did*
Listoric
Just very well made. i relaly like it.

Did you update the terrain and some doodads?
sp
now? no i jusp uploaded the replay from sm


  
44
Replays


--LGI vs Stilgar(1on1, 1.13)
--LGI vs EMINEM_13(1on1, 1.13)
--eS-X.starpARTy vs Listoric(1on1, 1.13)
--eS-X.starpARTy vs Listoric(1on1, 1.13)
--eS-X.starpARTy vs Listoric(1on1, 1.13)
--eS-X.starpARTy vs OjoRojo(1on1, 1.13)
--eS-X.starpARTy vs OjoRojo(1on1, 1.13)
--Amroth vs Snail(1on1, 1.13)
--oG)zoxxer vs Micro-Lzuruha(1on1, 1.13)
--oG)zoxxer vs Alias.S.Agentti(1on1, 1.13)
--oG)zoxxer vs [7x]Plumblum(1on1, 1.13)
--Darki[CkG] vs Virus_Protoss(1on1, 1.13)

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