You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|no neutral expo. Will be very predictable gaming because besides from the startpoints there are only 2 valuable areas to fight over. good / bad? i dunno.|
|The map seems good, but for an air map is more netural to have more netural expands. About me, i am not a fan of air maps, i haven't even made one air map of mine and i got 28 maps... But there is only 2 air maps that i've like it a lot. Hall of Valhala, and (4)Dire Straits (prety simple, but i play on the map many times and it's worth it).|
|Hmm... i somehow imagine a Terran sealing his island with turrets against drops ^^ I'd try it at least :)|
Anyway, map itself looks good, but there are, as said, no neutral expansions to fight for, that may be boring somehow. On the other hand it might come in handy for Zerg? No Nuetral expansions to fight for and sealing his islands with fast terror? Well, just mindfuck ^^
It's a well done map, but nothing special. Still good work.
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