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Comments:   GMCS (0 elements)


LGI
This is the map for Starpartys competition. I wrote a little about it in the competition comments. Anyway this map is something diffrent for my style of mapping. I make it very open, and i use the same main bases from Grapes of Wrath. I spend a lot of time for decoration again, but this time, i try to make something like a wave. The wave that you can see is from green and good, to dark and bad. I really hope that i use every type of doodad for the use that i need, and i arrange them in the way i want it fit good for this wave.

P.S. The overall look of the low ground is an alien. You can see the head very clearly at 12 o'clock, the rest should be arranged in your imagination :)
flothefreak
and you shall feel connected to your ally when starting on cross positions?
LGI
Oh, fuck! This is impossible!
LGI
Now this makes the example for Silver Mashine, impossible too. God i wish i see a real example, and the winner too. I am out of any ideas, really...
Starparty
this is still a good submission. although distances are a bit off when starting cross position, there is a 75% chance of starting togheter as a team. feel free to add more submissions if you want though.

Try to think outside the box.
here si an example of what i meant with silver machine:

Starparty

panschk
Good map!

I think what starparty wants is pretty difficult to achieve, like impossible ;)
flothefreak
though, the center will be very pointless and unimportant ingame. on the picture it looks great, cool structure of mud, 100% symmetric, terrain-changes. but ingame one will see what vanishes on the image because of the decoration: the center has no importance, neither strategical value

still, a good map. if the center wouldn't have been such a work, I had suggested to change it.
LGI
I have ideas for the center too, but i don't tuch it, because first i want to see reactions for an open center. Also i think that the center will be used as much as in (4)Arena or (4)Innocence Faded. I of what i have in mind for the center, and if it's liked i will update the map. But later, right now i am testing it :)
majorgamer
good map, i like the decoration especially

But starparty, for that example what if they started 2 & 4 and 1 & 3? You wouldnt feel too connected to your ally then, unless I'm missing something there.
LGI
For now i can give only this replay, because our server lags a lot right now, and it's not possible to play. Mostly the replay is for panschk :), because he likes the fast games. It's PvP 7 minute game. You can see from the replay, that patchfinding is balance and fine at all locations, and a master probe user :P
LGI
This is the other version for the center

http://img374.imageshack.us/my.php?image=4thecomingdarkage2n3ni.jpg

Wich is best?
Your Name
you will hardly find imbalances in mirrormatchups...
LGI
So... any comments? Shell i change the map, with the new center?

This is the picture, that i make, but still not update the map -

http://img374.imageshack.us/my.php?image=4thecomingdarkage2n3ni.jpg
flothefreak
dunno, i would change the center completely somehow...it's too large without importance for my taste (warning, personal taste only)
LGI
This map is more for the taste of Listoric, Summersky, [7x]SpitFire, Starparty and everyone else who like very open center. I say that because Listoric, said that he likes this types of maps, Summersky got (4)Innocence Faded, Starparty got (4)Arena, [7x]Spitfire have some very open maps too. But no respense from the people, who might like this type of center. And i see that there is no interest for this map, it's ok, i only want a comment about the center. Should i let it as it is, or i should make it like this -
http://img374.imageshack.us/my.php?image=4thecomingdarkage2n3ni.jpg

P.S. Same link again...

Personaly i like the center in the picture more.
flothefreak
T_T
Starparty
I think what he means is that you're safer if you go on top of the hill with your army, instead of going down to the center so the center wont be used.
LGI
Even if i put expands in the middle? Well what about (4)Shangri-La 1.22 then? Isn't there the same situation? I play (4)Shangri-La 1.22 sever times. All games 2v2 were short, and i got 2-3 longer games in 1v1, but like i say before, i didn't have the feel that i go on low ground from high ground, because the "ramps" were too wide.

Well i will update the map, with the expands in the center. I think then it will be more used.
LGI
Update!
noname
how about something like this (just a rush job so i don't have to explain what i mean :P think of the two-ramps as a single widend ramp) at 12 and 6 o'clock to force the players onto the low ground when traveling the map east-west.. i don't know whether it will help to get more action into the middle. opinions?
LGI
Well i actually make the map of SP competition, and if i can't make a map that is 100% feel team play at all start points, then 75% is not that bad... :) . I will wait until the competition is end, because i still want to keep the "feel" for connected allies.
LGI
Obz version added.
Nightmarjoo
Hmm I'd like to see how tvp plays on this map.
LGI
It's an old map and maybe it needs some reverse ramps and wide ramps :)
modified by LGI
Replays


--LGI vs EVIL_HERO_(1on1, 1.13)
--LGI vs MyLifeAiur(1on1, 1.13)
--eSu.TechnicS vs LGI(1on1, 1.13)
--LGI, PlaZma vs mar4o, ebavam_zdravo(2on2, 1.14)
--LGI, PlaZma vs mar4o, ebavam_zdravo(2on2, 1.14)

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