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Back to "final" maps.   Show all maps.
Last update for (4)unfinished : 2007, 06, 14 17:37
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
734 (4)unfinished unknownListoric0.1final

The map has been rated 46 times and got a total of 5 points
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Your Name
Ok, here is my submission for SPrmc4.

As you clearly see, by now i wasn't able to finish it. Still i upload it, to show you, how to solve the problem starparty gave us.

Feel free to edit this map, if you feel you want to:

password is "aaa"

Greetz,

Lis
Listoric
The idea is:

Center positions are conectet "via air" and fight from lowground to the edges, where the other team is. The different groundtypes add "allyfeel" imo.

Then, you fight north vs south, allyfeel is given there also, or island vs island, so ally feel is ther ealso.

That way, all positions have ally feel, no matter where your ally is.

The expansions are, as seen, just roughly set. I thought about the positions as they are there now, after the edge startpositions are on highground, they have a small advantage from startposition. But their expansions lie quite close to the center startpositions, so that these positions can fast drop the expansions, directly from the safe main, to even that out a bit.

Comments!
panschk
looks promising. I could finish it, but need to know your intentions witht he raxes there. Are they just wallin test? (Won't work the way it is now)

Starparty
Corner + corner? ar they supposed to be connected with the bridges?
Listoric
No, the bridges to the islands are just "for the looks".

The Rax are just wallin tests, yeah.
Listoric
Ah btw, the raxes block the whole way, maybe they don't if i changed something accidently ;)
panschk
As there is really no time pressure anymore, don't forget to finish it^^
Nightmarjoo
Something tells me he forgot to finish it.
flothefreak
i once decided to finish this sometime, because i really like the layout
[uTm]HeMe3iC
This is final version?
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