|Well, this is a badland map, there's a lot of possibilities to get into the middle by the narrow passage, that lead to the mineral only.|
Hope you like it ^.^
|I'm gonna try to get a game on it :)|
|Thanks =) Can i obs :D?|
|trcc, the concept is really nice. I like it a lot, but somehow i don't like the way you've made it. You have better maps then this, thats for sure. Anyway overall - good job!|
|you know this screams nostalgia right? and its not just the tileset :p|
|The only similarity is the little cliff, other than that i don't see any similarities at ALL.|
Ok badland titleset, does that mean all badland maps look the same..
Nostalgia has gasless natural with bridges and a connected cliff to the gas expo.
This is a gas nat with no bridges, no cliff connected.. The mineral only is nothing but similar to nostalgia, except that cliff, but it is leading to middle.. Middle: it has 1 structure wall, i should consider this as a nostalgia clone too? ========(((((((( The reaason i went badland is cuz we just did a jungle map, that comet was on twilight, and i did not wanted desert, ice or ash no space too.. badland was the only solution :)! But anyway, if you think it is a nostalgia clones, i respect you =)
|i personally like it. simple. playable. mains are good sizes.|
One question, how did you build those highlands so near the water without the water pushing back, do you need a special editor for that?
|I'm pretty sure it's all staredit. On badlands and jungle it's possible to have high ground very close to water, on some other tilesets it's not that close.|
|Yes all staredit, the only titleset that you can't put water close to the highground is ice terrain ( ice have snow around and water has dirt, so it is not compatible, unless you use ice terrain, but ice is hard to fill all the tank holes)|
|why does a FE work on bottom pos, while on top you need a 3-hatch-build?|
fix that plz, it's an awesome map with incredible style. lovin' it.
|you dont need a 3hatch build to take your nat on top positions.|
sunkens work just fine
|ok, 3hatchbuild was a bit exaggerated^^|
but on bottom, the sunkens in front of your hatch save the ecoline AND protect your choke so it's almost impossible for a rushing terran to run through your defence and go for your main.
on top, the sunkens don't block the choke as well, so that might be a bit unfair.
I don't say it IS, but I could imagine
|Looks like the Nostalgia. Not interesting map.|
|there is about ONE structure that reminds of nost, which is the highground-path to the expo. but well, it's the natural at nost, not the minonly so it offers completely new gameplay. however, you`re not the right person to judge about a map being interesting. it's like mosq: your maps, and those of your fellows are greeeaaaaaaaaaaaat, rest is boring and sucks.|
well, you suck actually
|Is it just me or does the top right main's ramp stick out a little to far past the natural compared to the other nats?|
|yap, little imbalance...but as the creep still touches the ramp, I think it's not that hard|
|If this map will become MotS next season for pgt, you're going to need to make the top right nat easier for zerg to expo on.|
|it did become MOTS and the nat is not fixed :[|
|i think top left is hard too compared to bottom right|
|Top left ramp could easily face the other direction. But that would make top right even worse compared to the rest.|
|Yes, sorry it's my fault.. I didn't modified it even if this imbalance has been pointed out months ago.. Seriously, when memory cell failed in the first pgt pool to become mots, i never though they would add it again.. This is not a good reason i assume..|
The thing is that nobody told me my map was going to me motS this season.. Not even Bill or pat so i guess that's why the map remained unchanged..
I hope u understand my point of view :]
|Well it's not your mistake then...|
|Yes, they should have informed you, definately.|
|this was your rehability for the previous ignorance of MC :D deserved it anyways ;)|
|yay i got outmacroed here, though i have very very little gaming skill :(|
|one game i forgot about the highground paths and got flanked by 12 zerglings. built marines by accident instead of firebats and i got screwed cuz i was at his choke:(|
|teal main base, is small imo.|
|yea teal is rough on Terran.|
its fine for protoss and zerg though.
|imbalanse map... 2x2 - unplayable|
|mosq is really always good for a laugh :D Do you think it would become MOTS if it was THAT bad?|
|how is 2v2 unplayable rofl? even on blizz maps hell you can play 2v2 easily.|
|yep, it's quite hard to make a map that is imabalanced in 2n2 if you have at least some understanding of mapmaking...|
|lol unplayable hgahagh, mosq you do not understand NOTHING of maps, the map is very good imo only this main base of teal position, is not ok for terran.|
p.s. i upload a rep :D
|spinesheath, all PGT MOTS - imbalanse unplayable noobish maps.|
|y sure, only your maps are good "OK"|
|Oh well, let's just give him a nice friendly kick in the ass :D|
|i think its too simple.. i like a little randomness in my games.. like alot of height differences, so that the game is different every time.|
|i just play a row of several games. a team had opened 2on2 memorycell games in _public_|
it was great fun, the map played smooth and it's cool to see BWMN maps get hits :=)
i've also seen arena games btw
|its really a map of choice lately. people like 2v2 on it. i had a great 2v2, wonder if i can find it..|
|when pgt was up most of my games were on this map, so I have plenty of replays -.-|
|ye but it obviously survivded PGT|
which chameleon didnt afaik
|sick map, i fucking love it! best PGT MOTS ever|