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Last update for (2)SnakeVine1.5 : 2012, 10, 24 06:17
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
777 (2)SnakeVine1.5 128*128MuShu1.0final

The map has been rated 49 times and got a total of 50 points
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Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (3 elements)


MuShu
First map (besides Speedmap Cometition) in a while. This time, I tried to watch for its looks a bit more than my previous maps. It is a pretty standard map, nothing fancy through other editors. Still fine-tuning it and spotting for flaws and imbalances, though. Comments welcomed, as always!
LGI
It looks good MuShu. But i don't like top left corner and bottom right corner. There is just unused terrain. I think that it would be better if you just put water there. The other thing that i don't think it's very fair that every expand on this map have drop zones for tanks.... EVERY EXPAND! And i hope there is no danger drop zones near mains...

Overall, i like it a lot!
LGI
And btw you can open a little the backdoor. Erase some of the rised jungle terrain.
MuShu
Hmm, my intention was not to have dropzones at every expand. I will work on that, although the ones will raised jungle you can see without an observer, etc., so that might be okay.
panschk
looks pretty good. For my taste the natural is a bit far from main. Just move the minerals a bit towards choke, tankdrops would be less of a problem at the same time.
MuShu
Ok, moved the naturals a bit forward. For the expoes at 2 and 8, moved minerals more to the center and no more tankzones behind them, although there is still space for drops.
decafchicken
yummy

Put something in the space behind the min line of the second gas expo thats right above/below the main.
decafchicken
Check gmcs to see hwat i mean
MuShu
Okay, I reconstructed parts of the temple wall behind the mains so that tank drops aren't possible by dropping them on small chunks of temple. Also I took your advice, decaf, and added some temple and trees behind the 2nd gas naturals. I also added some doodads. How is it now? Any more flaws to be fixed or should I do anything to improve it's aesthetics?
flothefreak
having passed the minonly-expansion, the raised-jungle-parts on top make a smaller path on top than on bottom
look GMCS
MuShu
Ok. ^_^
--v|mOsQ
playable
good
flothefreak
hihi
oh man, you make my day - all the time.
I guess 80% of the database maps are playable T_T
--v|mOsQ
i don't think so - -;
MuShu
http://img526.imageshack.us/img526/6418/2snakevinen2st.jpg

After two test games, I decided to change some things:

-Shrunk the mains a bit and moved mineral line closer to choke.
-Moved choke a but towards the center.
-Moved nats up.

This was because the distance between the mains and the expansion was very large, and they said that the distances between bases were a bit too big. I won't change it yet, but will decide if this version is better first.
rAfter)FsC(
Gj nice updates :)
Chef
MuShu~~~ I miss you, man :(

Why was a post that says "I miss you MuShu" removed for its content? Don't disrespect panschk like that, who made and hosts this website for the mapping community out of generosity, not for you to have a petty quarrel with me.
modified by Chef
asiantraceur
lol can we have timestamps on comments and posts Im totally lost each time something gets bumped...
Chef
Why was a post that says "I miss you MuShu" removed for its content? Don't disrespect panschk like that, who made and hosts this website for the mapping community out of generosity, not for you to have a petty quarrel with me.
asiantraceur
What I didnt mean disrespect sorry just was commenting cuz I always get lost when reading comments cuz I can't tell how old some of them are and a bump just seemed like the time to say it sorry
CrystalDrag
There is no need to bump a map... You could just leave a PM? And Mushu probably does not use this site, seeing as this is map id 777, so he would not see it..
asiantraceur
We have PMs?
CrystalDrag
"No New PM"
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