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Back to "final" maps.   Show all maps.
Last update for (4)Monolith : 2006, 01, 31 04:15
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
940 (4)Monolith 128*128vhallee0.1final

The map has been rated 45 times and got a total of 5 points
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Comments:   GMCS (0 elements)


vhallee
my newest map... i tried to make it symetrical, but not TOO symetrical... that doesn't mean that some starting location has anny advantage. at least not that i know of...
ScoutWBF
Uhm...Pretty empty right? place more doodads and make the mains look better by placing more grass or mud.
vhallee
yes, you're right... it's just that i had an idea and i started right away so i wouldn't forget the placement :)... and if you download the map you'll see that the center has lots rocky ground to prevent mass pushing... i will do those details later but first i want to see some opinions so that i won't place doodads before the map is actually over..
ScoutWBF
The map is ok but you could place some Mineral onlies somewhere.
vhallee
ok... worked a little bit on it...
epidiOn
I'm not a big fan of having minerals in the battlefield, because against a blue opponent, the minimap will drive you nuts. Listoric has pointed this out a few times on other maps.

Other than that, I actually like this concept a lot.
panschk
Remove minerals in the middle pls :O

Besides that, it is a straight forward macro map, not very handsome. Maybe you could do something about that. And balance gas in main pls:)

This map is playable, no doubt, but it is missing something. Super good looking decoration would not hurt, neither something interesting gameplay wise.
vhallee
i made it to be a macro map because i liked the idea... anyway, i worked a bit on it now...
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