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Last update for (2)Hourglass1.2 : 2006, 02, 02 09:45
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
938 (2)Hourglass1.2 128*96Arden(WoF)1.0final

The map has been rated 54 times and got a total of 53 points
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Comments:   GMCS (0 elements)


Arden(WoF)
Another one of my "Top-left/Bottom-right" 2 player maps... Let me know if you find any mistakes in the obs version again =/.
Arden(WoF)
I'd like to make those bridges connecting your natural to the outside one solid big bridge, but my editor can't do that... If anyone could tell me how to do that, that would be cool.
maximumdan.
i like this idea, but the two entrances to the bases are a bit far apart. suggestions in gmcs
epidiOn
Your maps have really improved a lot, great job. This has a nice look and feel to it. I think the center is just a bit too thin, but I don't know how I'd fix it. I think if you tried doing this with 128x128, you could widen that part out a bit.

To make large bridges/ramps, check out this link.
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=4
maximumdan.
eh screwed those symbols up a little somehow but basically,(in top starting location) make the ground entrance right below the ramp, extend the wall down where the ground entrance used to be, place the gas and minerals in the bottom left corner of that area, i can show you on the editor later if you want
Arden(WoF)
Hm... I understand your reasoning, but I feel that your suggestion would cut off the natural a bit, creating a slight imbalance for zerg. The Natural, as it stands, serves as its own choke.
Arden(WoF)
Where could I dl Starforge? Didn't find it in the database on this site...
Arden(WoF)
(Sorry for the triple post)

Ugh, I can't get starforge to work. So then I tried SCMdraft. All had problems. Could someone just combine the two bridges into one for me? (the ones after your natural)
LaO-Artanis
Sure, I can do so. Do you want all double-bridges to be combined or just the ones leading to your nat?
--v mOsQ
not bad
sp
keeo it as it is,there is no reason to change it. Perhaps a bit bigger center since there is no other way to go around, but thats it.
Arden(WoF)
Hm... I'm not sure if I want the others combined, but it could be a possibility. Surprise me, whatever you feel is best
Arden(WoF)
Good job on the bridges, thanks.
sp
i don like them :(
Arden(WoF)
...Unit movement...

The end. ;)
yenku
not bad
ill comment more later
Arden(WoF)
It would be cool if I could see some "good" players test this map out, and submit the replay. I would do it myself, but I'm a bit noob, and the replay wouldn't be worth watching...
boongee
this map is great
Arden(WoF)
I recently tested the "middle issue" and I realized something. All the main battles take place in either you or your opponent's second natural (towards the middle) the actual middle section serves as a wide choke. So the size of the middle doesn't affect gameplay by a great deal.
panschk[FP]
Wow, really nice improvements on this map. I do not know if it is close to anything serious balance wise. ZvT Z will have a hard time fast expoing, maybe he will just go for a poolrush anyway. I think games on this map could be really interesting.
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