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Last update for (4)Galaxy Prime : 2006, 12, 03 00:16
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
980 (4)Galaxy Prime 128*128JK)Valkyrion0.7final

The map has been rated 56 times and got a total of 39 points
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You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (1 elements)


--v mOsQ
unplayable
LGI
True :(
panschk[FP]
Not unplayable, but pretty imbalanced yes :)

At not all that good looking neither, so it can not convince me :/
JK)Valkyrion
I rebuilded also this map, say you like seems yourselves
decafchicken
Boring. Middle is just way too open and pointless.
JK)Valkyrion
I do not know then I try to remake it
JK)Valkyrion
ok I changed again the map, say you like seems yourselves now
flothefreak
just giving one try after another doesn't really help...
you don't improve like this.
JK)Valkyrion
now it is surely better than first
--v mOsQ
nice but unplayable sry
JK)Valkyrion
I changed still the map, looked at now
JK)Valkyrion
so other comment?
panschk[FP]
either have much bigger mains, or a clearly defined lowground area without unbuildable doodads where you can build your base. Looks quite good and could be playable I think.
JK)Valkyrion
even if the main base is small there is however a large space under to build
LGI
Wow, the map changed A LOT!

I think you really need bigger mains. Also you've made drop zones for bottom mains, and free space at top locations. My suggestion is to use this terrain for mains, and be sure that the mains can't be hit by lowground. Even if it's an air map, it's really gay, and terran could just surround your main with torrets, and 2 tanks...
JK)Valkyrion
I know it however I did that space in order to allow to build also under the main base
JK)Valkyrion
I am able however to replenish the part upwards/low to political left/main right hand of every base, to give back the largest, see now
Listoric
No idea what it looked like before, but now it looks like a good map to me.
JK)Valkyrion
other comment?
panschk[FP]
1) I think wide bridges would improve this map. It still looks a bit too easy to get and to defend 3 bases.

2) Remove everything unbuildable from the natural's area, so that toss and terra can really build most of their production there.
JK)Valkyrion
ok but for a largebridge i need to extra-editor?
flothefreak
scmdraft or starforge.
I use the first one, seems very easy and handy for me actually. nice to use (imo)

except doodads and triggers ofc :p
but for the pure mapping, it's great
modified by flothefreak
JK)Valkyrion
ok tnx
JK)Valkyrion
How do I do to stretch the bridge?
flothefreak
there are 2 articles in our database
JK)Valkyrion
ok i have modificated the bridge
--v mOsQ
heh, it's island starparty's arena imho ^^
Listoric
Yeah kinda looks like that.
maximumdan
im not a fan of island expos on island maps
panschk[FP]
the way it is now, I think it is a very good map. Good job:)
JK)Valkyrion
ok i have eliminated the islands
JK)Valkyrion
comment?
NastyMarine
i usually dont like 'island' main maps but the layout is nice and the center is very sexy. good job. u got suttin here
JK)Valkyrion
tnx other?
JK)Valkyrion
i have transformed it in a map not drop, what do you think?
NastyMarine
looks alot better gj. its pretty good lookin
panschk[FP]
looks really solid. The first map from you I would not mind seeing in a BWMN mappack.
flothefreak
could be hard for terran, though. no cliffs and a huge open center
JK)Valkyrion
y but with tank a terran can cover the 2°exp

Someone it can say me a program to build the ramps also where i don't put they?
JK)Valkyrion
for balance all I put a cliff see now
JK)Valkyrion
ok i have put a doodad for close that hole
Listoric
Looked way better as the airmap before imo. Mineral onlies seem to be very long distance and kinda "off the filed" somehow. don't really like it like that, sry.
JK)Valkyrion
but a terran can defend 2 exp with tank from 1 exp, so is not a problem the long distance of 2 exp
flothefreak
no, he cannot???
JK)Valkyrion
from the platform of the 1 exp with tank can shoot at the unit in 2 exp
flothefreak
which doesn't matter because all his other army is not there when he just kicks the CC with about 20 goons...
panschk[FP]
I dont agree with flo. This map is pretty cool the way it is now.
flothefreak
well, I'd love to play PvT on this in competetive play. would be cool n easy. if you don't think so, well, your affair...
JK)Valkyrion
the mineral position are same to "Incubus" so i not see the problem of long distance of the 2 exp and i not understand why this map is not ok in a high players level
flothefreak
??
incubus is like, 100% different? plus, it's not that incredibly open...
JK)Valkyrion
y i know but the position of mineral are same
JK)Valkyrion
however i have done a little change see now
JK)Valkyrion
now anyone explain me why this map is not ok
JK)Valkyrion
so?
JK)Valkyrion
so? i must know what is bad in this map
Listoric
First of all. YOu have an Edit button. So use it.

Next thing is. Stop pushing your map without changing anything by yourself. If someone wants to comment, he will.

And because i'm kinda pissed now, i wont.
JK)Valkyrion
edit button where?
flothefreak
if no one feels like saying ANYTHING about your map, you can assume it's just not good and worth to comment
JK)Valkyrion
yes but I want to understand because this map does not go well, want a valid motive..
JK)Valkyrion
I added a bridge to facilitate the acquisition of 2°exp and I removed the large central bridge to take advantage the T in tvp
panschk[FP]
I remember an old version of the map that was much better. Both the island and the ground map imo.
JK)Valkyrion
i have changed because the people don't like to play on island maps however I want to understand because this map does not go well

is unbelanced?
is not beautiful?
is not original?

so explain me why this map is not ok
inept
edges are cramped while the middle is just a big thing. balance it out more
JK)Valkyrion
the margin things go well. first the center was too large I give back the smallest
decafchicken
Not very original. Also i dont like the nat/nat choke set up.
decafchicken
By that i mean like the bridges are aimed where the nat is not. Kind've hard to explain.
JK)Valkyrion
natural choke why? for me is ok

i have not understand very well your problem about that:

"By that i mean like the bridges are aimed where the nat is not. Kind've hard to explain."
JK)Valkyrion
That I should do to improve this map?
flothefreak
don't you get it? the comment potential for this map is more than stressed out.
JK)Valkyrion
i have remnake gran part of map see now.
Fry
With some changes this map has everything to became the ultimative 4pl space map.

I'm willin' to change it myself,if Valkyrion are not goin' mad about it.

Maybe a modified version?If someone is interested I will work on it...
EffectHypnotize
basic and boring
Nightmarjoo
Fry, feel free to do so. This map is just (4)Rushhour though =/
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