--v mOsQ | | |
unplayable |
LGI | | |
True :( |
panschk[FP] | | |
Not unplayable, but pretty imbalanced yes :)
At not all that good looking neither, so it can not convince me :/ |
JK)Valkyrion | | |
I rebuilded also this map, say you like seems yourselves |
decafchicken | | |
Boring. Middle is just way too open and pointless. |
JK)Valkyrion | | |
I do not know then I try to remake it |
JK)Valkyrion | | |
ok I changed again the map, say you like seems yourselves now |
flothefreak | | |
just giving one try after another doesn't really help...
you don't improve like this. |
JK)Valkyrion | | |
now it is surely better than first |
--v mOsQ | | |
nice but unplayable sry |
JK)Valkyrion | | |
I changed still the map, looked at now |
JK)Valkyrion | | |
so other comment? |
panschk[FP] | | |
either have much bigger mains, or a clearly defined lowground area without unbuildable doodads where you can build your base. Looks quite good and could be playable I think. |
JK)Valkyrion | | |
even if the main base is small there is however a large space under to build |
LGI | | |
Wow, the map changed A LOT!
I think you really need bigger mains. Also you've made drop zones for bottom mains, and free space at top locations. My suggestion is to use this terrain for mains, and be sure that the mains can't be hit by lowground. Even if it's an air map, it's really gay, and terran could just surround your main with torrets, and 2 tanks... |
JK)Valkyrion | | |
I know it however I did that space in order to allow to build also under the main base |
JK)Valkyrion | | |
I am able however to replenish the part upwards/low to political left/main right hand of every base, to give back the largest, see now |
Listoric | | |
No idea what it looked like before, but now it looks like a good map to me. |
JK)Valkyrion | | |
other comment? |
panschk[FP] | | |
1) I think wide bridges would improve this map. It still looks a bit too easy to get and to defend 3 bases.
2) Remove everything unbuildable from the natural's area, so that toss and terra can really build most of their production there. |
JK)Valkyrion | | |
ok but for a largebridge i need to extra-editor? |
flothefreak | | |
scmdraft or starforge.
I use the first one, seems very easy and handy for me actually. nice to use (imo)
except doodads and triggers ofc :p
but for the pure mapping, it's great modified by flothefreak |
JK)Valkyrion | | |
ok tnx |
JK)Valkyrion | | |
How do I do to stretch the bridge? |
flothefreak | | |
there are 2 articles in our database |
JK)Valkyrion | | |
ok i have modificated the bridge |
--v mOsQ | | |
heh, it's island starparty's arena imho ^^ |
Listoric | | |
Yeah kinda looks like that. |
maximumdan | | |
im not a fan of island expos on island maps |
panschk[FP] | | |
the way it is now, I think it is a very good map. Good job:) |
JK)Valkyrion | | |
ok i have eliminated the islands |
JK)Valkyrion | | |
comment? |
NastyMarine | | |
i usually dont like 'island' main maps but the layout is nice and the center is very sexy. good job. u got suttin here |
JK)Valkyrion | | |
tnx other? |
JK)Valkyrion | | |
i have transformed it in a map not drop, what do you think? |
NastyMarine | | |
looks alot better gj. its pretty good lookin |
panschk[FP] | | |
looks really solid. The first map from you I would not mind seeing in a BWMN mappack. |
flothefreak | | |
could be hard for terran, though. no cliffs and a huge open center |
JK)Valkyrion | | |
y but with tank a terran can cover the 2°exp
Someone it can say me a program to build the ramps also where i don't put they? |
JK)Valkyrion | | |
for balance all I put a cliff see now |
JK)Valkyrion | | |
ok i have put a doodad for close that hole |
Listoric | | |
Looked way better as the airmap before imo. Mineral onlies seem to be very long distance and kinda "off the filed" somehow. don't really like it like that, sry. |
JK)Valkyrion | | |
but a terran can defend 2 exp with tank from 1 exp, so is not a problem the long distance of 2 exp |
flothefreak | | |
no, he cannot??? |
JK)Valkyrion | | |
from the platform of the 1 exp with tank can shoot at the unit in 2 exp |
flothefreak | | |
which doesn't matter because all his other army is not there when he just kicks the CC with about 20 goons... |
panschk[FP] | | |
I dont agree with flo. This map is pretty cool the way it is now. |
flothefreak | | |
well, I'd love to play PvT on this in competetive play. would be cool n easy. if you don't think so, well, your affair... |
JK)Valkyrion | | |
the mineral position are same to "Incubus" so i not see the problem of long distance of the 2 exp and i not understand why this map is not ok in a high players level |
flothefreak | | |
??
incubus is like, 100% different? plus, it's not that incredibly open... |
JK)Valkyrion | | |
y i know but the position of mineral are same |
JK)Valkyrion | | |
however i have done a little change see now |
JK)Valkyrion | | |
now anyone explain me why this map is not ok |
JK)Valkyrion | | |
so? |
JK)Valkyrion | | |
so? i must know what is bad in this map |
Listoric | | |
First of all. YOu have an Edit button. So use it.
Next thing is. Stop pushing your map without changing anything by yourself. If someone wants to comment, he will.
And because i'm kinda pissed now, i wont. |
JK)Valkyrion | | |
edit button where? |
flothefreak | | |
if no one feels like saying ANYTHING about your map, you can assume it's just not good and worth to comment |
JK)Valkyrion | | |
yes but I want to understand because this map does not go well, want a valid motive.. |
JK)Valkyrion | | |
I added a bridge to facilitate the acquisition of 2°exp and I removed the large central bridge to take advantage the T in tvp |
panschk[FP] | | |
I remember an old version of the map that was much better. Both the island and the ground map imo. |
JK)Valkyrion | | |
i have changed because the people don't like to play on island maps however I want to understand because this map does not go well
is unbelanced?
is not beautiful?
is not original?
so explain me why this map is not ok |
inept | | |
edges are cramped while the middle is just a big thing. balance it out more |
JK)Valkyrion | | |
the margin things go well. first the center was too large I give back the smallest |
decafchicken | | |
Not very original. Also i dont like the nat/nat choke set up. |
decafchicken | | |
By that i mean like the bridges are aimed where the nat is not. Kind've hard to explain. |
JK)Valkyrion | | |
natural choke why? for me is ok
i have not understand very well your problem about that:
"By that i mean like the bridges are aimed where the nat is not. Kind've hard to explain." |
JK)Valkyrion | | |
That I should do to improve this map? |
flothefreak | | |
don't you get it? the comment potential for this map is more than stressed out. |
JK)Valkyrion | | |
i have remnake gran part of map see now. |
Fry | | |
With some changes this map has everything to became the ultimative 4pl space map.
I'm willin' to change it myself,if Valkyrion are not goin' mad about it.
Maybe a modified version?If someone is interested I will work on it... |
EffectHypnotize | | |
basic and boring |
Nightmarjoo | | |
Fry, feel free to do so. This map is just (4)Rushhour though =/ |