|Didn't add an obs yet because I'm sure I'll be editing it a lot...|
|delete 2 expos not sure which |
|I agree, there are too many expos. I did think of that, but I wasn't sure if I should or not. Do you think I should delete the second mineral only expansions? (above and below the islands)|
|I'll make this and possibly other changes tomorrow when I have more time... I'm going to bed :)|
|i think its a little too easy to secure your base and and first 2 expos, widen the entrance to the mineral only up a bit. |
i like everything else
|I think Maximum is right... check GMCS.|
If you just cut back on a bit of that water it will open up that second nat a bit more.
modified by epidiOn
|I am only not agree to kill the center two expands. If they are gone, the center will become a desert...|
Also i would delete the min blocks at air expands.
Overall it looks nice, but i will send a pic of an edit, that i think it will be nice.
Still, no deco... Anyway if they are mistakes, they are because i am in hurry...
And sorry if i offend with this edit, but i think this is more original and new, then your version. Your center looks a bit of birfost, and there was a X-mass map for gg.net i think from noname, that looked like this one too in the center. And i also wanted to make at least two paths.
|Hm... Looks really nice actually. Send me the map via e-mail (ArdenWoF@hotmail.com) and I will give you credit for the edit. --Map by Arden(WoF) and LGI--|
|Oh, man no need to add my name pls :) It was just a suggestion for improving your map. It's still yours, i haven't done anything!|
The thing that you like my idea is enought for me!
|Hmm, map looks quite good. I really like your maps in general Arden. Dunno what LGI sugguested exactly after i don't have the previous version in mind, but this one really looks good.|
WIth some more decoration, this map has MotW potential in my eyes. It's a bit tight in the center, but not too tight i'd say. Should be playtested. What do others think?
modified by Listoric
|Will submit another version when I get around to it.|
|I say before that i rebuild the center, but i didn't had time to add doodads. And if Arden, didn't update my version, there could be possible mistakes, that i've miss in the hurry... i was late for job, but when i wake up in the morrining and see this map, i had to edit it my style :) |
EDIT: I think tests with pathfinding will be good, before relese for playing... I don't have a clue, how will be...
modified by LGI
|It seems fine... I'm just gonna clean it up a bit.|
|That extra ramp at choke will suck ass for T in a ZvT :). I need to play some games on it to give my opinion. But im feeling that there will be a lot of micro required to move around in this map.|
|Since this map is an overall T map (imo) I think the extra bridge balances it out a bit.|
|good bridging ilike that stuff, maybe a Opening in the VERY CENTER Wall just spice up battles in the middle|
that would destroy the concept of the map
|oh yea ey.. i notice bases arent that far apart if that middle is gone.|
|if you still think it's too strong for terran, you can try s.th. like this:|
of course with some more deliberation how to do exactly, but just as a thought. look left natural...
|Actually i don't think there is problem with terran ownage. And the flo's version will make the map again with very open expands (as most of Arden maps) wich will make terran very week.|
|yeh, i also don't see terran ownage. but they don't believe me ~~|
|idk that picture makes the map look like booty. I like the way it is now.. flo ur forgettin tha fact that i do like the map. I'd play on it. its jus wen i look at it .. i can see good spots that favor t in certain situations.|
|well, if there were no good spots that favor terran in certain situations, the map would be a bit terran-imba, wouldn't it~~|
|looks good i like it alot.|
|lol just not interesting. Don't like Arden's maps - it's very simple and stupid imho|
|How many times do I have to say that this map is gabrage. I know it sucks, stop saying it.|