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Forum - main
I want my oscar
page: 1 2 3
king of 8 plr maps

modified by king of 8 plr maps
2006, 05, 21 04:59
NastyMarine
jus relax there king of 8 player maps. epidion put it in perspective for u. and if u really feel that we are being unfair express it in manner instead of demand. Though u have made maps with some nice ideas, u shuldnt be 'demanding' an 'oscar'. i think u are taking this hobby too seriously if u feel u are deserving of an award this much.

one thing i'd like to point out to u .. ur maps, tho u feel they are incredible, have positional flaws which are inevitable in 8 players maps unfortunately.. and thats a major reason no1 attempts them. like i pointed out, u do have some nice ideas, but they arent concrete in the competitive world of gaming atm and thats what most of the map makers here strive to do. motws are for competitive 1v1 and 2v2 tourneys and it wont change until we hear that an organization needs a 8 player map etc.

this is not to offend u but it is how it is atm
2006, 05, 21 06:14
MillenniumArmy
I made a 5 player 128x128 map, (5)Sungaze. I could still work on it a bit more though
2006, 05, 21 06:33
NastyMarine
"In 1996 it was any map if it was good was excepted, If you guys collect classic maps you will see quality 6-8 player maps where actully made 97-2000, after Starcraft was taken seriously by koreans, 6-8 player map whould be developed less and less by users."

im pretty sure starcraft was made in 98 am i correct?

"StarCraft®, which released in March 1998, was the company's third number-one selling game and was named the best-selling game of 1998 by PC Data. The game's expansion set, StarCraft®: Brood War™ was widely acclaimed and was named best expansion of 1998"
modified by NastyMarine
2006, 05, 21 06:37
king of 8 plr maps
yeah 98 for starcraft, I was thinking Total Annihilation, that game came first not shure about dates.

Me demanding an oscar was me being sarcastic.
Also About changing this site name to gosokorean.com also sarcasm, I was just trying to play with words to make it entertaining while I write, Take no offence on sarcasm, but my point still stands about defending my maps and being fair to all players out there, and their submitters.
2006, 05, 21 06:50
NastyMarine
u gotta realize that the way u use these words, they dont turn out sarcastic.. they jus seem very pushy without the use of a smiley or (lol) etc..

btw i dont believe that ur using sarcasm .. the way u defend ur maps from crticism, the way u present urself as a pro 8 player map maker and other comments shows that u are too proud to listen. even ur screen name that u use makes u sound cocky and it does nothing but hurt ur rep as a map maker imo. and unfortenately theres not much u can do to make it seem other wise.. tho i do beleive u dont mean to attack any1

still i dont mean to offend at all.. jus expressing what i see. please dont take this to offend u :)
2006, 05, 21 06:58
king of 8 plr maps
Im strongly oppionated guy I like things fair and just for everyone and all races, so sometimes I come across as arrogant which I aint, but Im passionate and love life and people, so I like to defend rights of things I feal strong about.
2006, 05, 21 07:42
NastyMarine
u can be opinionated, thats fine, but u cant expect ppl to go against a norm set by the sc community (which is the need for 1v1 and 2v2 maps). and ur ranting about why we shuld change it or be more accepting to maps that wont even be accepted in the more popular and competitive tourneys (tho there are tourneys that use 3v3 or 2v2 maps for games.. dont quote me tho :-) ) dont get me rong no1 minds ur maps i actually am quite fond of ur recent maps but ur not the only one that has lacked attention etc.. there are other maps which go unnoticed as epidion sed earlier.. if u feel that these maps shuld get more attention then post them in the forums at pgtour.net (map making desicions forum) etc or the site which u were referring to.

again i am not trying to offend
2006, 05, 21 08:21
king of 8 plr maps
Multiplayer games the future, starcraft will be obsolete soon and you be on my side soon enough, koreans tourneys of starcraft will be history, people like multiplayer games like RPG, team strategy games, starcraft oldschool now.

We just have to see what becomes of starcraft 2 if it continues what was good in starcraft, or goes more advance to games I like playing team play and cooperation, more fun then 1vs1 ego games.

If blizzard take RPG route we be playing with Japanese players, I think im turning japanese I really think so.

modified by king of 8 plr maps
2006, 05, 21 08:45
flothefreak
"I tired of same old maps showing up at motw, while my breakthrew 6 player maps get left behind."

i don't think that is much of sarcasm. that is merely the blind attempt to express your desperation. you're _not_ one of the best mappers on this site, and your maps don't just "kick ass omg best maps ever". sadly, you don't realize this. in your personal world, your maps are great, they're as great as the works of SP or travin, they're even better. and you just can't believe how stupid and ignorant we are to not see your maps like this at all.

here's the news: your maps are NOT at the level of the real good maps. they may partly look quite nice and may not be total bullshit - but they're far below what we are used to see. you never did a breakthrough map. and as long as you don't, you won't get motw. it is not YOU to judge if your maps are really good. if they were, we would have remarked before.
2006, 05, 21 10:47
panschk[FP]
1) epidion made like the best post I read in a while in this thread. Props to him

2) Ko8pm, what do you want? Should we respect 6-8 player maps and treat them fairly? Then I'd have to say, that your maps are close, but not there yet (imo). They would be needed to be playable and at least halfway balanced in 1on1 and 2on2, without the use of UMS, and should play great in 3on3 games. We could see a 6 player motw pretty soon if I had to decide, I actually agree that it is something that is missing right now. Whenever people chose to play 3on3, they play really crappy maps because no quality option is well-known to most players.

On the other hand, if you want to make a 6 player map for "non-serious" (imbalanced) games, then I don't see a place in motw-section for this. BWMN takes making maps for a 8 year old computer game very serious;)

@ dentist: 3on3 is important to judge a 6 player map. The reason people will play it would be that they can play 3on3 on it. They have dozens or hundreds of good 2 and 4 player maps to chose from for 1on1. One motw (there were about 40 already) as a 6 player map really wouldn't hurt. But as I said - quality first;)
2006, 05, 21 17:14
Starparty
Seriously, this is bullshit.THis site was created to host promaps and it turned into a community of mapmakers who strived to make their own promaps and get them recognized. This was NOT intended to be some average any-crap-map hostingserver although in some aspects that has happened from time to time. For me a promap is a map played on by "professional players" in a serious game, and that will, in my eyes, never happen on a 8 player map. Am i the only one who remembers the initial purpose of this site? bla bla bla who am i trying to convince.. AFK Pizza.
2006, 05, 21 17:45
epidiOn
And on the 21st day of May, Starparty came and rained down his fiery wisdom upon the masses, and they obeyed.
2006, 05, 21 18:18
Starparty
i am still reading
2006, 05, 21 19:04
Listoric
Actualy, you can't create a "balanced" 3on3 map without having an airmap - which is imbalanced itself somehow.

3on3 or even bigger maps have simple rules. One entrance, one natural, and "various" expansions. You can't predict a game there. It's just 3vs1 gogo rush ftw, to have a 3 on 2 situation. most of the time both teams think the same, so after some minutes its a 2on2 on a 3 player map.

Anyway, you jsut don't have enough room to have tactical possibilities is an 6 or 8 playermap on 128 - which is the largest size played. You hardly fit in every startlocation with some room in the center, an expansion in front of the choke, anotherone between you and your neighbor - done. That's just about everything. Maybe you even squeeze in some islands.

But in the end 3on3 is a total imbalanced matchup right from the start, so you can never balance a 3on3 map without having it UMS imo, which we don't have here. You just don't have any tactical possibilities. It's fun to play with friends, no question about it, but it has absolutely nothing to do with competitive play, and that's what is we are about.

btw, imagine tanks on Dune, next to the mineral only. 3 could fire at 4 oclock, 8 could fire at 9, whats with the ones on top? Balanced? I don't think so. Nice 3on3 map and a lot of fun? No question about that.
2006, 05, 21 19:29
the dentist
balance isn't tested here, but it is compared. if distances are longer, or shorter, we know what those do to certain matchups. so we can compare a given terrain to existing, known balances. the same goes for many other features known to map on to balance: mineral count, gas for lategame, openness of the nat, multiple entrances, how wide the entrance to the main is, whether there is cliffing and to what extent, openness of the middle for pushes...

we can and do and should continue to compare any proposed map to existing balances
2006, 05, 22 00:40
epidiOn
Right, but that's all theorycrafting. In essence, we can theorycraft all we want, but only a lot of games will show imbalances.
2006, 05, 22 01:12
lnept
i hack
2006, 05, 22 01:16
the dentist
i disagree. if you make a map with no differences than LT other than extremely tight middle, it's obviously going to favor t>p more than lotem. we don't need to test to prove that.

and if you make extremely short distances but otherwise standard, you know p>z. simple as that.

don't need to "test" to know. theorycraft gives us the answer.
2006, 05, 22 03:32
epidiOn
Well that's obvious stuff. I'm talking about stuff that isn't the basic rules of map making. Like Sattar... maybe T>P could be predicted with the middle being as tight as it is, but what about the Z>P? It isn't totally obvious to look at the map and see why.
2006, 05, 23 01:06
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