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Last update for (4)Cryptic Island : 2006, 05, 08 21:29
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|18|| (4)Cryptic Island|| 128*128||MillenniumArmy||2.0||final|
The map has been rated 48 times and got a total of 94 points
You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
|Again, this is the ESGL version of the map, the wider bridges and chokedesign are different from the original version.|
|STIMEY D OKGM FISH|
|i like this one. zerg has some advantages on this but the first expo is hurt a bit. unless it's p>t then it's a great map. should be very enjoyable to play on right out of the gate.|
|This map looks very good but there are some things that i think its better to fix. The Smaller bridge is not need it. And there must be more room in front of the clifts in every location. This map is for 2v2 rigt? 2 armyes can't be controled good at this clift and the defence can be very rich with towering or sige tanks around the clift at the high ground.|
|Then tell me the difference to any position on LT? T_T|
and you definetly need the bridge. reason? why should you erase a tactical element of a map?
|The small bridge is a tactical element in some way, and it also looks better instead of having only the large bridge there. It widens the entrance a lot.|
As a T you can defend very well here, that's true. It's not to a point of imbalance i guess, because if you enter the center, all other races have better chances to flank your troops.
Anyway, i like the look of this map, but i'm not a fan of it... wrote that days back when the ESGL pack was released.
|you should edit this a bunch. it's a really great base, but there is room for a little bit more. i don't like maps where terran can easily hold 1 place and macro 3 base. the deco on this is a little dated, i dont think the way the ruins and mud are used looks better than all jungle would, so try to think of a look that beats all jungle at least ;)|
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