oh it would have been better this way:
"and broodwarmaps.net will live in a world of pain"
2008, 04, 22 07:36
MorroW
i didnt understand what i should do, is it ok if i make a 3 player map?
2008, 04, 22 14:45
Crackling
just make brackets and say who faces whom lol :D:D
...winner needs at least 3 maps?
2008, 04, 22 16:01
LostTampon
rofl ok, now i am confused
isn't it just easier to say that there is a winner and loser bracket?
2008, 04, 22 17:59
spinesheath
Why make it easy when it can be complicated?
2008, 04, 22 21:20
lnept
aight so yaea ill get to work soon as I see the competition or bracket or w/e
2008, 04, 22 21:32
MorroW
man i suck at 3 player maps ^^ ill just make a 2 player map and see if i can win this complicaded competition.
2008, 04, 22 23:29
ScoutWBF
Die to my air maps! :D
2008, 04, 22 23:32
PsychoTemplar
Good luck peoples :O
2008, 04, 22 23:33
Lancet
I am a bit confused as to what we are supposed to do, how, when and for how long. Maps of how many players, what terrain, what type, how much time do we have?
Also testbug, you should have an odd number of judges (say 5, not 4) so there won't be a chance that the maps end up tied, or are you the fith judge?
So I take it we just upload the maps here except there won't be a formal competition and voting.
2008, 04, 23 05:16
Nightmarjoo
He'll solidify more things once the competition starts oO
2008, 04, 23 05:25
Testbug
2008, 04, 23 06:37
Testbug
i'll photoshop brackets like teamliquid's these weekend
i'll do the brackets these week and open the competition on friday. i won't change the rules anymore. so you can start doing your maps :) modified by Testbug
2008, 04, 23 07:57
Testbug
Morrow vs RaDiX:
you'll have to make a 2 players map where big units (such as ultralisk and archons) have to take a big route, but zerglings, marines or zealots can walk through a small rush route (see Blue Storm)
this rush route will let units to pass as long as its 'Troy assimilators' are not destroyed! otherwise, any single unit (no matter it's size) will have to use the long route.
islands: NO
neutral buildings: YES
you can add islands that are blocked with neutral buildings like in HitchHicker, but make sure they don't cause path issue.
Number of players: 2
size: 128x96 or 96x128
Tileset: Jungle, Space, Twilight
(depens of neutral buildings. for example, you can't use temple sprites + space tileset) modified by Testbug
2008, 04, 23 07:59
Testbug
ScoutWBF vs Crackling:
simple: no TOO MANY islands and prevent turtling.
each player can have part of the continent that can tank other player's expos (still remember Dream of Balhae Bunker rush at oponent's nat cliff)
Do something about island racial balance!
neutral buildings to open new areas is ok, but avoid Arkanoid gameplay
Number of players: 2
size: 128x128 or 128 x 96
Tileset: surprise us! modified by Testbug
2008, 04, 23 08:00
Testbug
queasy vs Lnept:
the map theme is to make something that will make nighmarjoo "this maps is more racial imbalanced than your mum" and say he was wrong (for example, we may think HitchHicker tightness was good for terran, and it is a P>T map! this will help Quessay understand the +/- this of each race (you can ask any1 via pm or open a new thread for it) you can use a wide ramp like katrina's that didn't end in a "zealot rush >>> terran"
Tileset: jungle, space, twilight, badlands, dessert.
Number of players: FOUR!
Neutral buildings: NO! just imbalance the map using the terrain! not creep colonies or so! modified by Testbug
2008, 04, 23 08:03
Testbug
EXTRA POINTS TO THE FIRST HO TELLS ME THE NAME OF THE MAPS I USED FOR THE TSL BANNER!!!!!!!!!!!!!
2008, 04, 23 08:04
queasy
So, I just have to make the most balanced map I can possible? Maaan!