Cool, thanks. So for the lazy- The new gimmicks are vision blocker tiles (from doodads with walkable properties). Arguably make maps ugly, but add that mechanic from sc2.
And force fields - not sure how they are created but they act as giant spaces of \'cover\' where ranged units will miss 50% of the time if a unit is in it, or was it attacking out of it? modified by SpoR