Im currently working on a Micro Tourney Map (hence the thread topic) .. is there nething u wuld like to see in it? ne special match ups between races??? or special upgradable features etc? right now what im doing is a micro map that gives money to winners of each battles.. and different battlefields so if a t is picked vs a p and the player who picked t won vs that person earlier .. than he gets a better battlefield for his race. etc... any other ideas?
dont give money to winners. If they are winning they dont need any special benefits.
Ill list 5 cool MU's i made up, not sure if there balanced.
1 queen(ensnare,broodlings,parasite)
6 hydras
VS
6 zealots
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2 firebats against 3 zerglings and a marine
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6 carriers and 2 corsairs with D-web
VS
9 scouts and archon
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5 dark templar and dark archon(all upgrades)
(mirror matchup)
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1 tank 2 goliaths and vessel with irradiate
VS
4 hydralisks and 2 scourge
8 lings, and 2 drones (spore and sunken ability)
(one hatch will be made in the center of battlefied so drones can become spore or sunken)
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6 vultures (all abilities)
(if a shuttle, overlords, or dropships are left against an oppenent that cant attack the air then its a draw or the other oppenent wins.)
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1 tank, 4 vultures, and 1 vessel (all abilities)
vs
4 dts, 2 goons, 1 shuttle, and 1 obs
(if a shuttle, overlords, or dropships are left against an oppenent that cant attack the air then its a draw or the other oppenent wins.)
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1 tank, 4 rines, and 2 vults (all abilities)
vs
6 goons, and 1 obs
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4 vults, 1 tank, and 2 meds (all abilities)
12 lings, 2 drones (all abilities (including spore and sunkens)
only money for 1 defense building for each player bunkers, sunkens, etc...)
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i need some zvp match-ups
players will be able to choose which race they want as levels progress .. and money will be given to players that win battles so they can upgrade.. (im thinking about doing that for special abilties like storm, mind control, restoration, irradate, etc...) modified by NastyMarine
Just try to make sure no matchups favors camping from the start. I remember in many Tank vs Goon or similar, terran had an easy win if he did not move, but could not hunt the toss if he refused to attack neither:(
Actually maybe some of the matchups could be more interesting if the goal is not to kill all opponent units, but instead reach a escape zone, kill a specific building, survive X secounds... modified by panschk[FP]