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Forum - main
SC II Mapping Help
page: 1 2 3
Let's post here Usefull tips,Techniques and Questions about the editor.. and to support each other if someone knows the answer :)


» »Mineral Distance Grid

View » Show Layer » Check both "Points" & "Pathing"
then go to
View » Show Placement Grid » Show Near resourses

and then you have a little grid thingy around every one of your minerals to show you where to put the start location exactly :)




» »Mirroring Maps

First step »
click "T" to go to the terrain pallete

Second step »
make what ever terrain you wanna make (half the map is most popular way to do it)

Third step »
Click "Spacebar" to enter the "Selection mode"

Fourth step »
Selecting everything you wanna duplicate.. (DO NOT SELECT THE EMPTY SPACE IN THE SECOND HALF OF THE MAP!)
a green square will apear on the minimap that merks what you selected.. then Click Cntr+C to copy the terrain

Fifth step »
Paste the terrain by clicking Cntr+v make sure you leave enough space for it to rotate and don't overswap the two halfs of the map..

Sixth step »
go to Edit>>Flip>>Flip Horizontaly..




» »Visible Startlocations

View » Show Layer » Points




» »Map bounds

View » Show Terrain » Show Bounds
ShortKey is "O"

May be you've noticed than when you open a new scenario you can't put units everywhere and not everything is visible in the actual game.. basicly what this thing does is to show how big is exactly your actual map gonna be and where you can put your minerals and other stuff :)




» »Making Stuff HUGE xD

For Doodads:

»Place doodad on map
»Press "Spacebar" to enter Selection mode
»Select the doodad and hold "Numpad +"

For Units:

» Place unit on map
» Press "Spacebar" to enter Selection mode
» Select the unit/units
» Modules » Data (Shortkey "F7")
» Type unit's name in the left "Search" bar
» Write "Scale" in right "Search" bar and play with the values ^^




» »Testing your map

File » Test Document (Shortkeys Cntr+F9)

Or the button that is most on the right that says "SC" :D


» »Taking an image of the map

» Data » Export map image
» Check the 2 "Based on Bounds" buttons
» Bounds » Full
» Generate Preview to see how it looks
» Browse directory (where you wanna put the picture)
» Click "Ok"


Picture however is in .tga so you might need a program to change it .jpeg if you wanna upload it somewhere

I use "MS Paint" but you can also use others like Photoshop
Or ImageResizer (This one is a very good program if you want to make the picture smaller without losing alot of it's original quality





» »Lowering Water

» Go to Layer » Terrain (Shortkey is T)
» Select the water and put random squares to cover the part you want to be filled
» Click the "Edit Water" button bellow
» Bring the "Height" down until you are satisfied with the result :)
» Click "Ok"





» »How to listen
The awesome in Game Music

» Go to Window » Previewer (Shortkey Cntr+Shift+V)
» Go to Layer » Doodads (Shotkey "D")
» Place a Random doodad on the map
» Go back to the Previewer window we opened Earlier
» Go to Assets » Music
» Select a soundtrack (Note that first 3 don't work) click "Load" or "Add"
» Enjoy the great blizzard soundtracks ^^ =]





» »Stacking Shit up

» Select random unit or doodad
» Hold "Shift" Button
» Stack xD =]
modified by LasTCursE
2010, 04, 26 16:04



I was experimenting with the lava and lights (lights reseted tho when i changed the textures.. -.-)
modified by LasTCursE
modified by Nightmarjoo
2010, 04, 26 19:37
Hey thanks, I didn't know most of this stuff. How do you place water? When I tried placing water it just made a big fucking square of water that I couldn't put land on top of.
2010, 04, 28 03:07
Pictures a worth thousands of words ^^
hope u understand it marjew

2010, 04, 28 10:49
» »Lowering Water

» Go to Layer » Terrain (Shortkey is T)
» Select the water and put random squares to cover the part you want to be filled
» Click the "Edit Water" button bellow
» Bring the "Height" down until you are satisfied with the result :)
» Click "Ok"
2010, 04, 28 11:09
I'm glad it helps :) i'll post more stuff when i find something interesting :)
2010, 04, 28 11:09
how do you show start locations?
and by the way, isn't a sc2 section there?
2010, 04, 28 11:28
» »Visible Startlocations

View » Show Layer » Check "Points"


it works for me :)
modified by LasTCursE
2010, 04, 28 12:12
One thing i do wanna ask is does somebody know a easyer way to put doodads cuz when i get a doodad it never is pointing the direction i want it to i need to rotate every single one (for the cliff ones) and they always swap in the bottom or the top never in the middle cliff.. where i want them actualy to be.. ;/ (like desert oasis)
2010, 04, 29 16:51
How do you mess with lighting?
2010, 05, 06 01:49
(2)Korhal Cove


Whats everyone think?
modified by NastyMarine
modified by Starparty
2010, 05, 06 08:04
that map was yours o.O i think it's cool but how did you make the huge bridges :D
2010, 05, 06 10:16

modified by LasTCursE
2010, 05, 08 19:29

modified by Starparty
2010, 05, 09 03:12
(4)The Starparty IV


modified by Starparty
2010, 05, 09 03:13
This post is not displayed due to its content
2010, 05, 09 03:14
Where's the star?
2010, 05, 09 08:57
Here you go

(4)The Starparty IV


modified by Starparty
2010, 05, 09 13:03
i still don't like it : everything is with squares.. no shapes or cool blends
2010, 05, 09 13:19
Its not supposed to be some kind of artistic masterpiece. Its supposed to be The Starparty for StarCraft II.


War3 version
2010, 05, 09 14:18
Thats awesome. I like the use of terrain lowering in the mains and all over the map. Are we sure if it will affect gameplay? I was curious because I had my own ideas for it.

I can picture a lot of fun and dynamic battles on that map.

To LastCurse:
I tweaked the attributes (X, Y, and Z).
2010, 05, 09 19:32
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