it is equal .. its just that the gameplay screen of StarCraft (in game) is not a square.. its a rectangle, so the map is made so it fits the in game screen.
Staredit places pieces of terrain sized 2 grid cells high and 4 cells wide.
So if you put 30 tiles from the top left to bottom left you will have one big piece of terrain with length of 60 cells.
And if you put 30 tiles from the top left to top right you will have terrain with length of 120 cells =/
It's annoying to create symmetry with these fucking tiles..
Nasty, the map is exactly square and it doesn't need any fitting.
"Nasty, the map is exactly square and it doesn't need any fitting."
not in mini map form it isnt. They possibly did that b/c the ingame screen is a rectangle (because of the bottom (unit commands, mini map etc.)). The map seems like its not a square b.c of the mini map... and thats another reason why they used the iso terrain cursor to compliment the map.
No. If you are not wrong - than control panel is 50% of the screen.. And the map (128x128) is SQUARE no matter how does it is being seen on the screen.