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Forum - main
BWmaps.net4Ever!
page: 1
http://www.sclegacy.com/showthread.php?t=2657

panschk & company - feel free to add the ANTRAX EDGE as an ARTICLE, in this noble page. i.e. copy-paste allowed by author( & me)

soon we will start those tournaments at pgtour.net, please bare with my slow arse inefficiency (unrelated to me!)

greeting ~ fight less cooperate more (and kill trolls)
2006, 08, 14 19:17
Word, kill the trolls! :)

and yes we'll have the tourny running asap!
2006, 08, 14 22:03
gactually this ideal-probe number-tests will help many players a bit, but i think you keep most of the results in mind subconscious as you become more and more experienced..

i find the other things less useful
2006, 08, 14 22:14
Btw it would be great if someone make the same research for zerg, because zerg players are using less drones and this is very important.
2006, 08, 14 22:18
i actually did some work, zerg tends to mine a bit slower than protoss (i assume its the drone's turning speed) and also more expansion and relatively small amount of workers is always better than the huge economical facility
2006, 08, 14 22:45
I think that article is more useful for gamers than for mapmakers, but it definatly is worth a read for anyone here.

Zerg eco is such a complicated issue, I don't think any research will be useful apart from what this article already revealed.
Since zerg eco is directly tied to unit production, you can't really tell anything. It always depends on the situation of a single game.
So of course it is better to spread your drones over as many expansions as possible, but you always have to ensure that you have the right eco/hatch ratio so that you dont waste larvae (= minerals spent on hatches) or have to low production capabilities...
Well, I guess this belongs into some strategy forum and not here ;)
2006, 08, 14 23:49
Antrax himself will work on zerg economy next. It is very strange compared to toss and terran.
2006, 08, 15 02:05
He will have to go VERY deep into the materia...zerg eco is just too different and complex.
(I can't think of any other RTS with a similar economy aspect... well there was a little of it in Startreck: Armada2, but that was ridiculous... I guess that's one of the things that make Starcraft so great)
2006, 08, 15 03:25
and the so dynamic gameplay that you cant find in others, perhaps in war3 a weak clone
2006, 08, 15 12:50
WC3 is terribly boring... the damage/hp ratio is so badly chosen...
2006, 08, 15 13:32
I think that there certainly are RTSes with similar economy aspect... but they aren't played so much, so nobody wants to research that;-).
2006, 08, 15 21:49
yeah wc3 is boring as i said, though sometimes you just lose so quickly, but its true: not good game
2006, 08, 15 23:24
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