new account
list users
Map DB
Map Access
New map
Edit map

Forum - main
mapmaking ethics
page: 1
As some might know, I've been getting into mapmaking for a couple of days now.

The problem is, the concept I had in my head requires uhm ... "bending the rules" a little in order to realise it

Now what I ask you people: Do you think there's a limit to "artificial" editing in order to achieve the map you desire?
For example(this was only a thing I tried), if this would be in a map, but even though it's unnatural has SO much influence on the balance of the map, would you mind it?

Actually, that one isnt even the final version of what I achieved but I'm not on the right pc now and that one was already online...

Anyway, what I am trying to achieve is the following: A high platform 815 pathway. (For those who dont know; I'm talking about a pathway where marines,zerglings,zealots,hyds,ghosts,etc... only can pass. So no tanks,...)

When making this pathway vertically I had no problems at all:

But as you can see it's amazingly hard when doing it horizontally because the corners go deep enough for tanks to fit <_<

If anyone can find a pretty way to make a horizontal 815 pathway, please do. I shall love you eternally.
2006, 10, 01 00:55
i think the top picture can be made to fix... i think. ill give it a try, post again when it's done :)

(made to fix: made so that it looks more normal)
2006, 10, 01 01:32
Alright I'll post it as soon as I can get on my other pc :)
2006, 10, 01 01:36
Make sure that when you do this the pathway isn't the shortest route to your opponent. Otherwise, the pathing will get really annoying.
2006, 10, 01 02:25
That shouldn't pose a problem, the pathway is mostly at the edge of the map.
2006, 10, 01 02:27
ah, your going for a smaller version of the korhal pathways :D
2006, 10, 01 09:53
page: 1


You have to be logged in to post
random map
Newest updates:
  (2)Embryonic Rift..
  (2)Deride 1.8
  (2)Berlin Wall 1.03
  (2)Marshmallow To..
  (2)WindBreak Ridg..
  (4)Non FiyerV.1.04
  (2)Gates Of Memph..
  • month 1:
  • MOTW
  • week 2020.01:
      (2)WindBreak Ridge 1.05
  • Main Forum
  • Edito..(Freakling)
  • P Buf..(fatalfury2)
  • BWMN ..(JungleTerr)
  • Ho to..(RonLaforge)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Questi..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake